Exotic Space Industries: Remembrance


A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.

Overhaul
3 days ago
2.0
8.47K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

i Let Assembling Machine 1 take in fluid ingredients

6 days ago

Hello! Friends and I are playing through the pack, and we're getting to the end of the electric age. We're upgrading a lot of our factories from steam machines to electric machines, but we've run into an issue with our electric engine unit builds. We're using the lubricant recipe for electric engines, which works on the steam assembler. The upgrade to the steam assembler is the tier 1 electric assembler, but since it's really just the first assembler from vanilla, it does not allow fluid ingredient inputs. I feel like this should be changed for this mod. If the previous tier for electric assembling machine 1 is the steam assembling machine, and the steam assembling machine can work with fluids, then it feels weird for the next tier machine to have less functionality. Thoughts on this change? Or is there a reason to keeping tier 1 electric assemblers as is, for some balance thing or another?

6 days ago

no

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