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The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Khemia is a barren planet, with strange energies pulsing below the sand. Here, you must harness the power of Alchemy: Breaking materials down into magical energy and reconstructing them. Glyphs act as pipes, allowing you to transport energy, but placing them is often more art than science. As your factory grows, connecting glyphs becomes a unique puzzle. Alchemy also unlocks useful new tech, like spoilage-preventing brine tanks, massive cargo cranes, and surface-to-orbit teleportation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
A gas giant in the distance. There appears to be a lone chunks of rock spread about in the almost concerningly thick atmosphere. Vesta is the gas world, and all about gases. There are quite a few ways to play the mod: Easy Mode, which features a reduced recipe chain. Less intermediates, less structures. Platform Mode, which removes the rock formations and places you on a lone platform. Realistic Gases Mode, which replaces all the icons and world generation with more realistic colors.
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Make the rocket requires 100 rocket parts instead of 50. Increase the crafting speed of the silo to compensate (default:+50%).
Small changes concerning balance, gameplay, or graphics.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Global expansion for the Warp-Drive-Machine! New events, unique weapons, reworked mechanics, and improved performance. Make your hyperspace travels deeper, more dangerous, and more exciting! Under development and may be unstable.
Mods introducing new content into the game.
Changes planet progression order. Now you have to go to Pelagos before Gleba
Small changes concerning balance, gameplay, or graphics.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
A planet covered with patches of sparse purple omnite ore on which nothing except miners can be built.
Mods introducing new content into the game.
融合了几乎全部星球mod,解决各种兼容性问题,重构科技树,星球50+ It integrates nearly all planet mods, resolves various compatibility issues, reconstructs the technology tree, and includes more than 50 planets.
Large total conversion mods.
This mod is meant to rebalance Better Robots Extended for the Space Age expansion. To make the higher tier robots and roboports, you must leave Nauvis.
Small changes concerning balance, gameplay, or graphics.