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The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Extend your train network by using couplers and other train-related enhancements!
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Use IPL Antennas on your Space Platforms to allow them to exchange items when at the same space location, using cargo pods. Transfer items automatically, using circuits and antennas, directly between space platforms without having to send your items to the ground ! Join us on Discord : https://discord.gg/DBW37M34NX
Mods introducing new content into the game.
Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Factorio mod inspired by Applied Energistics 2 from Minecraft. Store items, smelt plates, craft and disassemble goods and refine oil - all this inside a single chest inventory. Does not support quality
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Inter-platform logistics with belts. Instaid of teleporting items between platforms, platforms must be docked and items moved through belts.
Mods introducing new content into the game.
Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien civilization.
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Circuit-controlled combinators that dynamically inject and remove named logistics groups based on circuit conditions
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). REWORK A MOD... Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator that sets infinite research based on a virtual signal input. Refactored for compatibility with Factorio 2.0 and Space Age mod.
Mods introducing new content into the game.
Allows you to read the temperature of fluids via tanks. Disabled by default, click to enable on tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
2x2 lamps that cast a wide, soft glow: an electric lamp that is signal compatible, a copper lamp that burns solid fuel, and a floor lamp panel that can be walked over.
Mods introducing new content into the game.