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The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Fixes technology tree conflicts between ATAN Nuclear Science and Exotic Space Industries (Remembrance). Removes invalid nuclear science requirements, restores correct uranium progression, and ensures that uranium ammo and Kovarex enrichment properly depend on Nuclear Science. Includes full graph cleanup to prevent cyclic tech dependencies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
With k2 SEI fusion reactor was not worth it. So I made it worth it. Now with settings.
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Mods introducing new content into the game.
UPS-friendly megabases, Space Age Enhanced, Multiplayer Maps Two modes: Vanilla+ (refined classic) or Space Age+ (easier planetary challenges) Regular PHI-CL VP or SAP server hosted on APERX
Mods introducing new content into the game.
Mods introducing new content into the game.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
This mod makes fusion power both more realistic and more useful, by making fuel cells out of the new deuterium and tritium which are simply produced from water. No more of this ammonia-based fusion nonsense!
Small changes concerning balance, gameplay, or graphics.
Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.
Large total conversion mods.
Gives nuclear reactors, heat pipes, heat exchangers, and heating towers infinite temperature capacity and by extension infinite throughput. Modded entities are not changed.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Deliver nuclear fuel to reactors via the logistics network. Update of alleledev's Logistics Reactor Next, originally based on illysune's Logistics Reactor.
Mods introducing new content into the game.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.