Delirium (early alpha) deprecated


A indev total conversion overhaul.

Overhaul
26 days ago
2.0
50
Factorio: Space Age Icon Space Age Mod
Planets Environment Mining Fluids Manufacturing Power
Owner:
marlonus
Source:
https://github.com/marlonus/delirium/...
Homepage:
N/A
License:
MIT
Created:
29 days ago
Latest Version:
0.0.3 (26 days ago)
Factorio version:
2.0
Downloaded by:
50 users

Total conversion overhaul, no compatibility with any major mod (yet)!
I have marked it as deprecated, as I currently run into issues that I need to fix somehow.
Because of that, I will update it locally for myself when I work on it, but only release it publicly when it works and has enough content.

For now, it has 2 science packs, 4 new resources (technically 3, because I renamed calcite and completely modified the uses), a bunch of new machines and recipes, a growing custom tech tree, a lot of intermediates and a little complexity.

I am currently working on circuits, more science, plastics and more!

FYI, this is my first mod ever, so don't expect it to be balanced or well-made. This is just a fun thing I've been working on, because I like seeing new overhauls pop up.

Due to me not having any experience in 3d modelling whatsoever, I need to rely on open-source graphics from others.
Mods I used assets from (I mostly made sure it's okay to use, if not tell me so.):
Krastorio 2, Exotic Industries, Periodic Madness, brevvens mods, Angels, The Factory Must Grow, Xander mod and probably more that I forgot about.
Specific people I used assets from are:
Hurricane (figma: https://www.figma.com/proto/y1IQG08ZG2jIeJ5sTyF4MP/Factorio-Buildings) - Buildings
malcolmriley (github: https://github.com/malcolmriley) - Textures

If anyone decides to play this mod, then please tell me your suggestions and problems in the discussions, as I am really open on making the mod fun for everyone. I'm browsing the factorio mod page almost daily!