valertron

These days I’m a professional C# Software Developer with experience in backend systems and distributed services.

In the past, I developed several Flash-based physics puzzle games and always enjoyed experimenting with new gameplay mechanics and creative visuals.

My background in physics and passion for simulation inspire my modding projects

Mods by valertron

Dynamic Rain


Adds rain cycles, lightning and thunder effects, and fire suppression

Tweaks
7 days ago
2.0
1.76K
Environment

Water is not infinite


Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain

Tweaks
11 days ago
2.0
1.03K
Environment Fluids Power

Fluid Heat Dissipation


Your steam won’t stay hot forever. Every pipe segment, tank or underground line drains heat - and once the steam cools to 100°C, your generators shut down. Build smarter, route tighter, or watch your entire power grid collapse

Tweaks
17 days ago
2.0
109
Fluids Power Storage

Winter Is Coming


Adds dynamic winter - summer cycles with a moving cold snow front that gradually freezes and thaws the map. Turns natural bodies of water into ice and back. And a Christmas tree as a bonus :)

Content
7 days ago
2.0
105
Environment

Longer underground pipes (with the price multiplier option)


This adds a longer underground pipe. Also adds settings to adjust the price multiplier of the longer underground pipe.

Tweaks
a day ago
2.0
100
Fluids Manufacturing

Electric Powered Belts Fixed


Belts now need power. All of them. Including all the modded ones. Fork of the ElectricPoweredBelts mod by Chneater to fix a crash that occurred when a vehicle collided with an unpowered belt.

Tweaks
5 months ago
2.0
73
Logistics Power

Radiation Damage


Simply adds radiation damage from uranium items and ore patches. Also, the reactor explodes when it reaches 1000 degrees (optional)

Tweaks
10 days ago
2.0
52
Environment

Wind Turbines mk1 only


Animated wind turbines that turn into with the wind direction. Limited to MK1 only

Content
a month ago
2.0
10
Power

Barrel Recipes 2.0


Adds barreled fluid alternatives to recipes, encouraging barrel usage

Tweaks
18 hours ago
2.0
8
Fluids Manufacturing

Water is not infinite - DEMO deprecated


This scenario is a test playground for the Water Is Not Infinite mod. It is designed to demonstrate how finite water sources behave in the game. Lakes can be drained using pumps, and once a lake is depleted, the water tiles turn into land

Scenarios
4 months ago
2.0
37
Environment Fluids

Radar-Dependent Map View deprecated


You must be within radar or roboport range to use the map (remote view). Outside coverage, the minimap is hidden and pins / tags / pings are blocked. However, you can still use remote view in a limited mode.

Tweaks
a day ago
2.0
4

RP Rebalanced Technology Costs deprecated


Algorithmically changes the costs of technologies and increases your usage of basic science packs when researching advanced techs. Both features are optional and have several algorithms to choose from. See the mod portal for details, examples, and graphs.

Content
a day ago
2.0
3