This fork only fixes issues with Factorio 2.0+ and may not add new features. "This is an updated version of "Laser Weapons" by Tybob12, Dragonwb and is based on version 0.4.0. The mod adds in 2 new laser weapons."
Mods introducing new content into the game.
This mod is based on 'Simply Power Armor MK3 v1.0.4' and has the addition to the original that it requires vanilla Power Armor MK2 in its recipe.
Mods introducing new content into the game.
Realistic ruins and crash sites, updated to Factorio 2.0
Mods introducing new content into the game.
Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existing Wood Gasification mod.
Mods introducing new content into the game.
This mod adds an infinite research for character logistic trash slots.
Mods introducing new content into the game.
Analyze the consumption of an item or fluid throughout your entire factory. This mod fixes incompatiblity issues with Factorio 2.0 .
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A set of general utility combinators. Includes: Location Combinators, Bonus Combinators, Research Combinators
Mods introducing new content into the game.
WIP version, trying to fix 2.0 issues. Have a nice evening at a warm campfire.
Mods introducing new content into the game.
Core content, like FE+'s own titanium ore, pollution filters for higher tier machines, repair pack MK2/3. So some content is included in this mod.
Mods introducing new content into the game.
Graphics assets for my FE+ 2.0 forks. This repository has the purpose to keep download size small as more changes might happen to LUA files and lesser to graphics.
Lua libraries for use by other mods and submods that are parts of a larger mod.
This mod is a port of the old FE+ mod for Factorio 2.0+. It contains higher tier machines, like assemblers, electric furnaces, centrifuges, chemical plants and many other basic machines, including labs, radar (higher range). Higher tiers have faster crafting time, lesser pollution but uses more electricity.
Mods introducing new content into the game.
This mod ports the old FE+ mod to Factorio 2.0+. This mod contains transportation for the engineer (character), like higher tier cars, tanks. But it also includes belts, storage tanks, pipes (for transportation of items/liquids), pumps and inserters. Higher tiers means more storage capacity, higher throughput or fasrer inserter movement but at a higher cost of electricity.
Mods introducing new content into the game.
This mod ports the old FE+ mod to Factorio 2.0+. It contains higher tiers of defensive machines, like laser turrets or flame thrower. All come with higher damage dealt to the enemy but at a higher cost of electricity/burnable fluid. Also some better walls are included.
Mods introducing new content into the game.
This is a fork to port the original mod to Factorio 2.0+. It doesn't change any prototype's values or recipes from the original mod. High tier robots that are faster and carry more and have better stats overall.
Mods introducing new content into the game.
This mod is now deprecated and merged with `AbandonedRuins_updated_fork`.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod fixes incompatibility issues with Factorio 2.0 and the previous mod. The belts, splitters and loaders provided by this mod have a speed of 96 items/sec.
Mods introducing new content into the game.
This mod simply adds `lightning-collector` as next upgrade for `lightning-rod`.
Small changes concerning balance, gameplay, or graphics.