Allows you to craft rail by hand for free if you want to start a rail base from the get go. But the base recipes are still there for any automation reasons.
Mods introducing new content into the game.
Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gets Advanced Fluid Handling in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expensive Concrete, was for JD-Plays. You can press R to rotate though the various coloured plascrete.
Personal tweaks I wish to use on servers I run to get other mods to behave in different ways
Seems most people I talk to have turned off all sounds because they dont like the new biter sounds. This restores the 'working_sound' attribute back to the vanilla default
Gets TSM in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pressurized Fluids bridge for Exotic Industries (alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Features that a streamer can let chat activate to make their games more dynamic and interactive.
Mods introducing new content into the game.
As Py takes so long to go from one science to another, allow some technologies to have multiple steps per science pack
Adds a combinator that sets infinite research based on a virtual signal input. Refactored for compatibility with Factorio 2.0 and Space Age mod.
Mods introducing new content into the game.
Change the prototype of beltboxes from furnaces to assembley machine so that (un)stacking recipes can be manually selected
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Using a selection tool allow Admin's to activate/deactivate selected entities
Allows armor resistances to be added to drone, at the cost of the actual armor being added to the drones list of ingredients, this may mean you can not make new ones until you have researched the appropriate armor research