Small changes concerning balance, gameplay, or graphics.
0.11.3 Fixed a crash when upgrading flamethrower turrets with empty fluidboxes. 0.11.2 Added Quality Plus Plus qualities to the Fixed Ghost Quality setting when the mod is available. 0.11.1 Fixed a crash introduced by the 0.11.0 AAI Programmable Vehicles support. 0.11.0 Added support for AAI Programmable Vehicles: turrets are not rebuilt while an exclusion zone is active and rebuild after it ends. Added support for Quality Plus Plus. 0.10.0 Added new "Ghost Restoration" feature with configurable strategies. - "Same": Keeps original quality (default). - "Downgrade": Tries to find the next lowest available quality in the logistic network if the original is missing. - "Exact": Always attempts to replace with a specific fixed quality. Added "Ghost-Fixed-Quality" setting for the "Exact" strategy. Added "Ghost-Fallback-Normal" setting: if "Downgrade" fails, it can fall back to Normal quality. Added detailed chat feedback when a ghost is replaced or downgraded. Fixed "Downgrade" logic to correctly identify items in the network. Updated localization for all supported languages. 0.9.0 Added "Preserve kill counter" setting to persist kill count when mining and rebuilding turrets. Added localization for "Preserve kill counter" to all supported languages. 0.8.0 Improved GUI layout: clearer separation between progress bar and kill counter. Added per-player settings to customize GUI: Separate Kill Counter, Progress Bar Height, Spacer Height. Updated all localizations with new setting keys. 0.7.0 Added XP Scaling System. Replaced simple "Kills to next quality" with "Start Value", "Algorithm", and "Factor". Supported Algorithms: Constant, Linear, Exponential. Updated GUI to reflect dynamic XP requirements per level. Added translations for: Spanish, French, Russian, Portuguese (Brazil), Chinese (Simplified), Japanese, Korean, Italian. 0.6.4 Fixed invalid prototype type error. Switched to rendering.draw_text for visual feedback. 0.6.3 Fixed crash due to missing "flying-text" entity. Added custom "qt-flying-text". 0.6.2 Fixed crash due to invalid API call "max_quality". Now uses "is_quality_unlocked". 0.6.1 Fixed "Unknown key" errors for new settings (missing locale entries). 0.6.0 Added startup setting to limit quality leveling to unlocked quality. Added runtime settings to toggle level-up floating text and sound. 0.5.0 Fixed on Turrets Death issue when they die and promote in the same tic. 0.3.0 Added raise on built flag. Returned kill count to reset on upgrade. Logic is that checking for quality levels would occur per kill and would increase the loop time. 0.2.0 Made kill number user pickable. Added support for modded turrets. 0.1.0 Initial release Limited turret support, hard coded kill count