Planet Pelagos


Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores

Content
a day ago
2.0
10.5K
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Combat Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

i [no] Add a disclaimer this planet locks you out of ships

5 days ago

Hi,
I added this mod to a modpack a friend and me use, because I found the idea of being ship bound interesting. We even went and started with the island preset - only to then find out, that this mod locks ships behind (at least) the second planet you visit?
I get that you wanted to go for a certain design philosophy, and I'm not gonna tell you to go against it. But please mention it somewhere on the starting page at least.

5 days ago
(updated 5 days ago)

This planet was meant as homeworld of cargo ships so ofc you unlock ships here

I also made mod that modifies nauvis in a way it is playable, with this planet combined
https://mods.factorio.com/mod/depths_of_nauvis

unless you do some wierd stuff like drasticly modifying default preset you should be fine.
I won't add dedicated warnings, as I don't see need for them

If you rly want to have ships from start of the game you can play with Any Planet Start as this mod has dedicated support for it

5 days ago

Thanks for linking the mod that I already have, because I wanted to play with Ships on Nauvis.
Please just add a disclaimer. I'm working on an addon mod to re-enable ships on Nauvis anyways.

Also thanks for mentioning that I could just start on Pelagos, but I do not want that? Like I said: I want ships on Nauvis.
It is fine that you neither see a need for warnings, nor want to change your design philosophy. Please add a small disclaimer anyways. It'll take ~30s tops.

5 days ago
(updated 5 days ago)

Without planet as place to unlock ships planet itself will be redundant and just not needed.
So any attempt of doing so will just be incompatble by design.

Planet was made in a way it can be safely thrown in existing safe in any moment.
If you don't like idea of this planet, you just don't install it. Simple as that.

as said before I won't add any warnings that planet designed as homeworld of ships have ships as something you unlock on it

4 days ago

yeah, I thought I'd like it. You know, as a logistics challenge. But it's just incompatible with the design of my modpack. I would have gladly not installed it - if I had know about this earlier

4 days ago
(updated 4 days ago)

You can safely remove it unless you are already there. It was designed for you to be able to do it.

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