All The Overhauls Modpack | SE + K2 + 248k + BZ + 5Dim + More


This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.

Mod packs
17 days ago
1.1 - 2.0
8.44K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g A couple more things

10 hours ago

So 2 things which aren't precisely bugs but affect gameplay negatively.

1) Liquid metals.

In SE there is a point to these. The SE caster building seems to be redundant with one from a mod I have not played, and liquid metals seems to be a way to waste resources instead of an important way to boost them in the midgame. I don't know why they are needed unless they serve a purpose I am unaware of? Or, we should get a way to benefit from them like in SE.

2) A bunch of recipes missing signals.

Specifically, the dirty water to resources ones from the filtration plant. I rather need these to set recipes, so I can use a dozen filtration plants instead of literally hundreds. There may be more missing, I haven't done an exhaustive search.

If I find more stuff, would you prefer I make a new topic so you can put a tick next to it? It felt like spamming, so I can make new topics or reply here if I find more stuff in the future - pretty sure I will.

Also, thanks for looking after this mod. Your work is appreciated!

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