All The Overhauls Modpack | SE + K2 + 248k + BZ + 5Dim + More


This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.

Mod packs
16 days ago
1.1 - 2.0
8.43K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

i Steel from powder?

6 days ago

I noticed there aren't many steel recipes,
so I tried using a recipe disabled by the "248k redux mod" and made it more realistic.
I'd be happy if you implemented it in the modpack.

-- steel blend recipe
local r_blend = data.raw.recipe["fi_materials_industrial_steel_blend_recipe"]
if r_blend then
r_blend.ingredients = {
{type="item", name="atom-coal-dust", amount=4},
{type="item", name="5d-iron-dust", amount=10},
{type="item", name="atom-aluminum-dust", amount=2},
{type="item", name="atom-manganese-dust", amount=3}
}
r_blend.energy_required = 8
end

-- steel recipe
local r_steel = data.raw.recipe["fi_materials_steel_recipe"]
if r_steel then
r_steel.ingredients = {
{type="item", name="fi_industrial_steel_blend_item", amount=1},
{type="item", name="kr-silicon", amount=1}
}
r_steel.energy_required = 15
r_steel.result = nil
r_steel.results = {
{type="item", name="steel-plate", amount=4}
}
end

-- tech
local r_tech = data.raw.technology["fi_crusher_tech"]
if r_tech then
r_tech.effects = r_tech.effects or {}

table.insert(r_tech.effects, {
    type="unlock-recipe",
    recipe="fi_materials_industrial_steel_blend_recipe"
})

table.insert(r_tech.effects, {
    type="unlock-recipe",
    recipe="fi_materials_steel_recipe"
})

end

New response