Advanced nuclear enrichment facility with risk management system. Features nuclear accidents, radioactive waste processing, and safety modules. Master nuclear energy through strategic risk management and technological progression.
Mods introducing new content into the game.
Version: 0.1.5
Date: 04.01.2026
Graphics:
- Standardized all core icons to high-resolution mipmapped assets (256px, 4 levels).
- Unified technology icons with building and item icons for better visual consistency.
- Implemented layered recipe icons for Uranium Enrichment and Sand Filtration with correct scaling.
- Updated item-group and sub-group icons to use high-resolution mipmapped versions.
Bugfixes:
- Fixed recipe duplication in Factoriopedia by correctly defining main_product for all recipes.
- Fixed missing locale translations for item groups and subgroups ("Unknown key").
- Corrected sand filtration icon overlay positioning for non-square image dimensions.
Cleanup:
- Removed obsolete and redundant technology graphics.
Version: 0.1.4
Date: 01.01.2026
Bugfixes:
- Fixed changelog formatting to comply with Factorio format specification.
Version: 0.1.3
Date: 29.12.2024
Features:
- All radioactive items now cause radiation burns (uranium-235, uranium-238, uranium-ore, fuel cells, nuclear fuel).
- Damage scales by item type (waste=10, U-235=8, nuclear-fuel=7, fuel-cell=6, depleted-cell=4, U-238=3, ore=1).
Bugfixes:
- Fixed Isotope Magnetic Containment technology now unlocks after Nuclear Enrichment (not waste processing).
- Fixed incorrect icon sizes in technology and item definitions.
- Fixed entity icon references using wrong image files.
Version: 0.1.2
Date: 29.12.2024
Bugfixes:
- Fixed major performance issue causing game hitching/lag every second.
Optimizations:
- Player inventory now uses event-based detection (on_player_main_inventory_changed).
- Containers are registered on build and tracked, no more periodic full surface scans.
- Container checking spread across ticks (10 containers per tick max).
- Lights only recreate when state actually changes.
- Reduced GUI update frequency (30 ticks instead of 15).
- Clean up of invalid container references on removal.
Version: 0.1.1
Date: 28.12.2024
Features:
- Isotope Magnetic Containment unit for radioactive storage.
- Load-based overload system (capacity 500, critical 70%, danger 90%, explosion 100%).
- Radioactive waste handling: only containment units can store waste safely.
- Waste in player inventory or containers causes explosion and damage.
- Ground waste decays after 5 minutes and creates contamination zone.
- Dynamic glow effects based on containment load level.
Balancing:
- Radioactive load values: waste=5, U-235=3, sand=1.5, U-238=1, ore=0.5.
- Waste vitrification time: 180s.
- Sand filtration time: 90s.
Version: 0.1.0
Date: 21.12.2024
Features:
- Nuclear Enrichment Plant building (6x6 tiles) with 50% explosion risk per cycle.
- Uranium enrichment: 50 ore + 10 U-238 = 5 U-235 + 10 waste (120s).
- Explosions create contamination zones (10 min) with radiation damage.
- Safety modules (Tier 1-3) reduce explosion risk but decrease speed.
- Waste processing: radioactive waste = vitrified sand = stone.
Balancing:
- Safety Module 1: -10% explosion risk, -15% speed.
- Safety Module 2: -15% explosion risk, -20% speed.
- Safety Module 3: -20% explosion risk, -25% speed.
Info:
- Technologies: Nuclear Enrichment (requires Kovarex Enrichment Process).
- Nuclear Waste Processing.
- Advanced Safety Systems.
Compatibility:
- Factorio 2.0, Space Age, BZ Mods.