Industrial Revolution 3 Patchset for 2.0 (Unofficial, ALPHA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
4 hours ago
2.0
284
Transportation Logistics Environment Mining Fluids Manufacturing Power

g Generate new scrap recipes?

a day ago
(updated a day ago)

Hello! I'm trying to make Lighted Electric Poles + (LEP+) play nice with your IR3 patchset.
So far, I tinkered with LEP+ to make the mod create lighted variants of IR3 poles: I added a dependency in LEP+'s "info.json" file and renamed "data.lua" to "data-final-fixes.lua", otherwise the big wooden electric pole would prevent startup (due to their collision mask not being loaded yet).

However because of that, these new lighted IR3 poles don't have scrapping recipes.
I was wondering if there's a way to add scrapping recipes for them...? Maybe by calling the scrapping recipe file again somehow?
Preferably on LEP+'s end, I'd rather not modify IR3's code even further.

Any help would be appreciated :)
EDIT: so far, a quick and dirty call to the scrapping recipe generating file, at the very end of LEP+, works

a day ago

In the upcoming version (you can get it from Codeberg), I've moved all of the entity updates to the data-updates layer, and scrapping recipes remain in data-final-fixes.

So if you want to make changes, you should be able to do it in data-updates now if you depend on IR3.

a day ago

Very well! I'll suggest that to the current maintainer of LEP+ later

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