Industrial Revolution 3 Patchset for 2.0 (Unofficial, ALPHA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
7 hours ago
2.0
261
Transportation Logistics Environment Mining Fluids Manufacturing Power

Changelog

Version: 0.4.0
Date: 2026-01-07
  Minor Features:
    - Added a startup setting to let you hide short pipe-to-ground items from GUIs.
  Changes:
    - Technologies won't increase in cost if they are preceded only by Inspiration's trigger techs.
    - Entity corrections have been moved from data-final-fixes to data-updates. Hopefully this should fix some mods like Bottleneck Lite.
    - Rocket control unit has been re-added and is required to make Rocket parts.
  Bugfixes:
    - Attempting to fix Squeak Through changing entities that it shouldn't be changing.
    - Fixed a crash when opening the Transmat GUI when only one transmat exists.
    - Fixed Inventory transfer hotkey not working when set to "Logistics providers".
    - Toggling valve state would empty fluids from behind it.
    - Manually unstacking item stacks caused a crash and didn't work with Quality.
    - Fixed "perceived_performance" property on some generators.
    - Fixed Arc furnace accepting Quality modules.
    - Fixed position of alert icons on Airships.
    - You can thank Macca75's eagle eyes for these technology tweaks.
    - Energy weapons damage research is now properly recognised by IR3.
    - Uranium mining tech now costs 1,000 science.
    - Research speed 6 is now a Chrome analysis tech.
    - Worker robot speed 5 is now a Chrome analysis tech.
Version: 0.3.2
Date: 2026-01-05
  Compatibility:
    - "Flow Control" pipes are unlocked with "Fluid handling".
    - "Advanced Fluid Handling" pipes are completely reworked, only Tier 3 pipes can be unlocked.
    - Fixed "Constructron Continued" crashing on load.
    - Given a matching recipe to the combinator from Project Cybersyn.
    - Changed Factorissimo technologies to consistently require Iron analysis packs.
    - Changed ordering of storage tanks when "Packing Tape" is loaded to fix strange behaviour with robots.
    - "Cargo Ships" early recipes only need iron, and the later recipes that require steel are gated behind Steel analysis packs.
  Bugfixes:
    - Added code to hide IR3's technical surfaces from the Surfaces List when loading a 1.1 world.
    - Banned Quality modules from the Electric derrick.
    - Coal Liquefaction is now a Steel analysis tech again.
    - Nuclear fuel reprocessing tech now costs 1200 science.
    - Worker robot speed 3 and 4 are now Steel analysis techs.
    - Epic Quality now depends on Electroplating and Modules 2 techs.
Version: 0.3.1
Date: 2026-01-01
  Minor Features:
    - Compatibility with the Mech Armor mod.
  Changes:
    - Advanced mining drills can now be filtered.
    - Added circuit connector to electric large lamp from LargerLamps-2_0.
    - "Advanced furnaces" recipes now show up when selecting signals.
  Bugfixes:
    - Attempting a fix at underground pipes not connecting reliably when using Squeak Through.
    - Implemented "ignored_by_stats" conversion from old "catalyst_amount".
    - Quality is now checked by Transfer plates.
    - Quality is now implemented for Airship station filters. Expect a few bugs with this one.
Version: 0.3.0
  Minor Features:
    - The beginnings of Quality support. It isn't finished. Don't load this mod unless you really enjoy bugs and crashes.
  Bugfixes:
    - Alt-mode icons on crafting machines are drawn in the correct place.
    - Transmats now draw their names in the correct place with Alt-mode.
    - Quantum labs draw their modules in the correct place with Alt-mode.
    - "Photon torpedo" ammo category has the correct icon in Factoriopedia.
    - Fuel Manager no longer duplicates empty fuel items.
Version: 0.2.1
  Changes:
    - Deadlock transponder no longer stacks.
    - Added some command line options to apply-patches.sh to offer more control over the zipping/unzipping process.
  Bugfixes:
    - Fixed "Even Pickier Dollies" mod causing a crash with Deep Space Mining add-on.
Version: 0.2.0
  Major Features:
    - Added support for the "Deep Space Mining" add-on.
    - Added support for the "Inspiration" add-on. Expect a few bugs with this one.
    - That's all of the add-ons! All of Industrial Revolution 3 is now covered by the Patchset.
    - Added support for "Larger Lamps 2.0".
  Changes:
    - Launching the rocket no longer requires the satellite. A cheap "Deadlock transponder" item has been added to do this.
    - Clicking the book icon on the Manifesto title bar no longer takes a screenshot. I assume this is a debug feature that was left in.
    - Added some optional dependencies to the patchset for convenience.
  Bugfixes:
    - Automation 3 is back to being a blue science tech.
    - Removed circuit connections from stackers.
    - Fixed the invisible quantum lab in the menu simulation.
Version: 0.1.2
  Minor Features:
    - Added support for Git for Windows in the apply-patches.sh script.
  Changes:
    - Doubled the probability of spawning fissures.
    - Increased the probability of gem rocks tenfold.
    - Finding these crucial resources should be practical now.
  Bugfixes:
    - Fixed base productivity on the machines which had it.
Version: 0.1.1
  Major Features:
    - Added support for the "Forestry Combinators" add-on.
    - Added support for the "Airships" add-on.
    - Added support for the "Powered Loaders & Ingot Stacking" add-on.
  Changes:
    - Rubber trees are now less common.
  Bugfixes:
    - Big thanks to Macca75 for all of these reports!
    - Fixed an incompatibility with Alien Biomes when trying to generate rubber trees.
    - Fixed some technology icon overlays being the wrong size.
    - Fixed indicator lights on electric drills animating out of sync.
Version: 0.1.0
  Major Features:
    - Initial release.