Industrial Revolution 3 Patchset for 2.0 (Unofficial, ALPHA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
4 hours ago
2.0
284
Transportation Logistics Environment Mining Fluids Manufacturing Power

g I don't think the git bash method of updating still works on windows

11 days ago

I have done everything as instructed and managed to run and finish the patcher without issues, but output folder remains empty, even when it says "all done, check output folder". Currently only way to do this is the wls method, but it takes so much time since i remove/uninstall it after using it as i don't want to keep it.

Am i just doing something wrong?

11 days ago

Does it still work with version 0.1.2 of the patchset?

Also, you can try editing apply-patches.sh and commenting out line 25 by putting # at the beginning. This will stop the script from deleting the "work" directory and you'll find the unzipped mods in there.

11 days ago

No it did not work in 0.1.2 either. i noticed that after running the patcher, work folder had all of the mods except the main ir3. So for whatever reason it didn't delete all of them.

Thanks for the workaround, commenting out line 25 worked nicely and got all of them updated, including the main mod.

10 days ago

Unfortunately, I've done some testing and it works perfectly on my end. (Albeit slowly. Why is running zip/unzip on Windows with an SSD so much slower than doing it on Linux with a HDD?) I wonder if you're running out of storage space or something..

This is why I left the WSL instructions up, because I can't account for everyone's PC environment. Even though it's a bit heavy, WSL does a good job of being a genuine Linux environment.

In 0.2.1, the script will have some new command line options which essentially automates the workaround you did. You'll be able to run the script as

./apply-patches.sh --keep

and it will keep the patched mod directories inside "work", instead of zipping them into "output".

You can always view valid command line options by running

./apply-patches.sh --help

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