Industrial Revolution 3 Patchset for 2.0 (Unofficial, ALPHA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
4 hours ago
2.0
284
Transportation Logistics Environment Mining Fluids Manufacturing Power

b [Fixed] "Deep Space Mining" Problem

11 days ago

Hi Shemp,a report that maybe you don't care about :D the "Deep Space Mining" module gives an error with the "Even Pickier Dollies" mod when moving an entity if you wanted to have fun with it that would be nice :D P.S. are you thinking of making IR3 compatible with Space Age? thx

11 days ago

Is that the "cargo transmat" entity? Hopefully Picker Dollies has some kind of denylist that I can register with.

And no, I'm not planning Space Age support. I'm on pretty shaky ground with this mod as it is, and even if I could, I have no idea how I would change the recipes to work on the new planets.

11 days ago

Error while running event even-pickier-dollies::dolly-move-east (ID 232)
La mod Industrial Revolution 3: Deep Space Mining (1.0.2) ha causato un errore non recuperabile.
Se possibile riporta l'errore all'autore della mod.

Error while running event IndustrialRevolution3SpaceMining::script_raised_teleported (ID 95)
LuaRendering doesn't contain key get_all_ids.
stack traceback:
[C]: in function 'index'
...trialRevolution3SpaceMining
/code/functions-control.lua:444: in function 'remove_lines_from_entity'
...trialRevolution3SpaceMining__/code/functions-control.lua:619: in function <...trialRevolution3SpaceMining__/code/functions-control.lua:615>
stack traceback:
[C]: in function 'teleport'
even-pickier-dollies/control.lua:194: in function 'move_entity'
even-pickier-dollies/control.lua:251: in function <even-pickier-dollies/control.lua:232>

11 days ago

Shemp can I write you a PM?

11 days ago

Does the portal even have PMs?

Thanks for the detailed report. Turns out it was a problem on my side, just a code path that I forgot to patch. It will be fixed in the next release.

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