Industrial Revolution 3 Patchset for 2.0 (Unofficial, ALPHA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
4 hours ago
2.0
284
Transportation Logistics Environment Mining Fluids Manufacturing Power

b Rubber tree

13 days ago

the rubber tree are always in the initial area of ​​the base, making it too easy to acquire the rubber

13 days ago

IR3 takes the spawning pattern of one of the vanilla trees and replaces it with its rubber tree. That used to be "tree-08", I'll switch it with "tree-09".

Rubber is a fairly early resource, I don't want it to be TOO difficult to get.

13 days ago

ok thx for the answer actually in the original mod it was really a nightmare to find them :D

P.S. thanks again for your work without this mod I can no longer play factorio

13 days ago

I just want to add that world-gen has been a difficult part for me to work on, mostly because I don't know what the "correct" behaviour is and it's hard to verify that rare spawns work. If you have any comments about fissures and gem rocks in particular, I'd like to hear them.

I also noticed in the original 1.1 build that rubber trees aka "tree-08" tend to spawn near the water in clusters, which I assume was Deadlock's intent. Is there a tree which does this in 2.0?

12 days ago

fissures are supposed to be rare as they were never meant to be the main source, only a tiny side source. I think they are in perfect place now. Gems though, they seem to be bit too rare now, i haven't found a single diamond yet and only few rubies extremely far away.

12 days ago

For me it's the same, zero diamonds and only one ruby, which is really too few, especially since they're essential in the advanced game. As for the rubber trees, they're really too many; for me, they're half of all the trees available. Deadlock's philosophy was that the game can be completed even without rubber, and if you want it, you have to look for it. Unfortunately, even for me, world generation is a real mystery.

12 days ago
(updated 12 days ago)

if I remember only one fissures ever spawn, but you can still have a factorio 1.1 version and see for yourself, thus I would not mind if you do your own balancing and own change of the original mod after all future is now

12 days ago

i think there was 1 steam vent at the start (which is present now too) and then there was 2 fissures, polluted gas and sour gas which are both present now too and as rare as they were before. i don't think those needs changing since both can be obtained from oil processing already

12 days ago

ah I confused steam vent and fissure I guess

12 days ago

Hi Shemp ,if I may say so for the spawn of the gems this could be a good formula (0.35/probability) in random_penalty in terrain-misc-resources.lua or at most a 0.3, slightly more abundant,for rubber trees, try to cannibalize "tree-08-red" it's rare to get the right one. now i need to find a rare one like it for alien biomes. thanks for your work

12 days ago

My goal is to keep the mod as faithful to Deadlock's implementation as possible. But from my time playing modpacks in Minecraft, one of the things that grates me the most is the grand quest through world-gen. There's nothing like being told you can't progress through the tech tree unless you find a rare item in a Jungle Temple, which itself rarely spawns in Jungle biomes, which themselves aren't entirely common.

In Factorio, you power up a radar to chart the world, then you can search for resources on the map. Gem rocks already break this rule by being un-searchable. So I've erred on the side of making them a lot more common.

For some reason I cannot get rubies to spawn in top of copper ore, but they're quite frequent on gold ore now. Diamonds are now common-ish on iron ore and coal.

Rubber trees, I'm going to keep them on "tree-09" because again, you can't search for them and you might still have to walk a bit to get them.

Your feedback is welcome as always. :)

12 days ago

ok you are the one driving and you are the one doing all the work so it's your decision :D

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