My goal is to keep the mod as faithful to Deadlock's implementation as possible. But from my time playing modpacks in Minecraft, one of the things that grates me the most is the grand quest through world-gen. There's nothing like being told you can't progress through the tech tree unless you find a rare item in a Jungle Temple, which itself rarely spawns in Jungle biomes, which themselves aren't entirely common.
In Factorio, you power up a radar to chart the world, then you can search for resources on the map. Gem rocks already break this rule by being un-searchable. So I've erred on the side of making them a lot more common.
For some reason I cannot get rubies to spawn in top of copper ore, but they're quite frequent on gold ore now. Diamonds are now common-ish on iron ore and coal.
Rubber trees, I'm going to keep them on "tree-09" because again, you can't search for them and you might still have to walk a bit to get them.
Your feedback is welcome as always. :)