Industrial Revolution 3 Patchset for 2.0 (Unofficial, ALPHA)

by Shemp

Deadlock989's classic overhaul with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original mod files, as well as the add-ons, to make them compatible with Factorio 2.0. Requires manual assembly.

Overhaul
4 hours ago
2.0
284
Transportation Logistics Environment Mining Fluids Manufacturing Power

b [Fixed] small objects

13 days ago

Many sprites appear very small when on conveyor belts or placed on the floor

13 days ago

There is a problem with the belt items brightness variation, disabling it in the start menu solves it

13 days ago

Looks like I have my work set out for me. Could you give some examples of small items?

13 days ago
(updated 13 days ago)

Mine is not a solution, it's just a patch. How can I send photos?

13 days ago

I mean, tell me the names of the items which are too small. Most of them seem fine to me. Could be a setting you're using?

13 days ago

all ingots for sure, objects set brightness_variations = true, in conponents.lua, game settings are standard, I just reinstalled it

13 days ago

I'm having trouble reproducing this one. I did fix ores being too small earlier on, so I believe you for sure.

But I need the most help with the brightness_variations, my terrible eyes can't notice the difference. You can post an image in Markdown like this:

![Alternative text](images/image.png "title")
13 days ago

Tomorrow I'll try, actually I've never noticed any difference in the brightness of objects either. But in this case it's not the brightness that changes but the size, they're half the size of the others and even on the ground, not just on the conveyor belts.

13 days ago
(updated 12 days ago)

sorry for the image but I'm not really able to insert it

4 days ago

What's the current status of this issue, as of 0.3.1?

4 days ago

I checked yesterday, I didn't find the problem anymore!

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