FactorioExtended Plus - Weaponry 2.0


This mod ports the old FE+ mod to Factorio 2.0+. It contains higher tiers of defensive machines, like laser turrets or flame thrower. All come with higher damage dealt to the enemy but at a higher cost of electricity/burnable fluid. Also some better walls are included.

Content
4 days ago
2.0
38
Combat

Changelog

Version: 2.0.7
Date: 04-01-2026
  Changes:
    - renamed mod as the old mod owner doesn't respond anymore to my request for ownership transfer
    - added description
    - bumped FE+ assets to 0.0.3 (latest version)
Version: 2.0.6
Date: 24-11-2025
  Fixed:
    - technology effects are now stored in prototype and not in LuaTechnology directly
Version: 2.0.5
Date: 23-11-2025
  Convention:
    - renamed unused loop key/index variable to `_`
Version: 2.0.4
Date: 18-07-2025
  Changes:
    - moved out `constant.lua` to core
Version: 2.0.3
Date: 26-04-2025
  Changes:
    - moved graphics to new assets project
    - added dependency to FE+ Assets project
Version: 2.0.2
Date: 23-02-2025
  Changes:
    - Shatttering shotgun shell now depends on generic shotgut shell as the magazine does, too
    - similar to generic "upgraded" shell, 5 copper plates, 2 generic shells and 2 titanium
    - added build script for easy deployment (ZIP file)
Version: 2.0.1
Date: 19-02-2025
  Fixes:
    - Bumped version to 2.0.32
    - there is no more hr_version, all are HR now!
    - base_picture was migrated to graphics_set.base_visualisation.animation
    - changed "result" (simple string) to "results" (table)
    - there is no support for short-hand arrays {"item-name", n}, you need to always use full table
    - moved ammo.category to ammo_category
    - advanced-electronics-2 -> processing-unit
Version: 2.0.0
Date: 25-10-2024
  Changes:
    - Added support for 2.0.0
Version: 1.1.0
Date: 2020-11-24
  Changes:
    - Added support for 1.1.0
    - Change technology prereq from laser-turrets to laser-turret
    - Change technology prereq from stone-walls to stone-wall
    - Change technology prereq from gates to gate
    - Renamed some PNG files being sourced from __base__
    - Cloned technology icons changed from 128 to 256
    - If a mod has changed the fast_replaceable_group for the vanila entity use it
Version: 1.0.2
Date: 21. 11. 2020
  Changes:
    - Updates to fast replaceable groups
Version: 1.0.1
Date: 13. 09. 2020
  Changes:
    - Updated icons so they so up correctly in update planner
Version: 1.0.0
Date: 07. 09. 2020
  Changes:
    - Updated icons to 64x64,  matching vanilla
Version: 0.4.2
Date: 07. 02. 2020
  Changes:
    - minable.result fixed for steel / titanium walls
  Fixed :
    - Cleared icon_mipmaps warnings
Version: 0.4.1
Date: 28. 01. 2020
  Changes:
    - Fixed sounds for mk2 turret based on changed from 0.18.2
    - General code refactor
Version: 0.4.0
Date: 21. 01. 2020
  Changes:
    - Support 0.18
Version: 0.3.1
Date: 19. 01. 2020
  Changes:
    - Added flamethrower turret mk2 (range +5 tiles, damage_modifier +50%)
  Bug fixes :
    - Gun Turret mk2 now gets bonuses added with each increase of physical-projectile-damage
Version: 0.3.0
Date: 30. 12. 2019
  Changes:
    - Added thumbnail
    - Reordered changelog.txt
Version: 0.2.3
Date: 01. 07. 2020
  Changes:
    - Fix mk2 Laser turrent "max_length" to 30 to match "range" of 36
Version: 0.2.2
Date: 03. 10. 2019
  Changes:
    - Reverting laser turret range and damage modifier back
Version: 0.2.1
Date: 03. 03. 2019
  Changes:
    - Updating graphics and properties
Version: 0.2.0
Date: 03. 01. 2019
  Changes:
    - Updating to work with 0.17
Version: 0.1.5
Date: 08. 25. 2018
  Changes:
    - Moved repair pack and technology locale to core since that is where the entity is at.
Version: 0.1.4
Date: 04. 30. 2018
  Changes:
    - Making MK2 Turrets fast replaceable with vanilla turrets and laser turrets
Version: 0.1.3
Date: 03. 30. 2018
  Changes:
    - Re-balancing science