FactorioExtended Plus - Transport 2.0


This mod ports the old FE+ mod to Factorio 2.0+. This mod contains transportation for the engineer (character), like higher tier cars, tanks. But it also includes belts, storage tanks, pipes (for transportation of items/liquids), pumps and inserters. Higher tiers means more storage capacity, higher throughput or fasrer inserter movement but at a higher cost of electricity.

Content
4 days ago
2.0
42
Transportation Logistics Fluids Storage

Changelog

Version: 2.0.10
Date: 04-01-2026
  Fix for fix:
    - ops, renamed '__core__' as well
Version: 2.0.9
Date: 04-01-2026
  Changes:
    - renamed mod as the old mod owner doesn't respond anymore to my request for ownership transfer
    - added description
    - bumped FE+ assets to 0.0.3 (latest version)
Version: 2.0.8
Date: 23-11-2025
  Convention:
    - renamed unused loop key/index variable to `_`
Version: 2.0.7
Date: 16-08-2025
  Features:
    - used green tint instead of storage-tank-mk2 graphics
    - same with valves (maybe to dark green)
Version: 2.0.6
Date: 27-07-2025
  Bugfixes:
    - Valves 2.1.0 has no longer `constants.lua` in its root directoy, ported to new `mod-data`
      way
Version: 2.0.5
Date: 18-07-2025
  Feature:
    - experimental support for MK2 valves added (higher flow rate)
  Changes:
    - moved out `constant.lua` to core
    - introduced `prototypes/<item|recipe>__init__.lua` to mimic Python's __init__.py file
    - removed filter-long-handed-inserter as all insertes can now filter items
Version: 2.0.4
Date: 12-05-2025
  Changes:
    - removed hr_version as all graphics are HR now
    - bumped dependency due to some incompatible changes 42 -> 47
Version: 2.0.3
Date: 26-04-2025
  Changes:
    - moved graphics to new assets project
    - added dependency to FE+ Assets project
    - updated .gitignore / .gitattributes
Version: 2.0.2
Date: 23-02-2025
  Features:
    - added Python script for easy deployment (ZIP file)
Version: 2.0.1
Date: 19-02-2025
  Fixes:
    - bumped version to 2.0.32
    - needs to be pictures.rotated.layers
    - base_area was renamed to volume
    - base was renamed to volume
    - up, down, left, right -> north, south, west, east
    - there are no longer filter inserters, all can filter now
    - added JSON migration for renaming filter inserters to normal inserters
    - changed "result" (simple string) to "results" (table)
    - there is no support for short-hand arrays {"item-name", n}, you need to always use full table
    - there is no flag "hidden", it is a boolean key now
    - KJ (capitalized K) isn't allowed anymore, needs to be kJ instead
    - advanced-electronics -> advanced-circuit
    - advanced-electronics-2 -> processing-unit
    - stacker-inserter -> bulk-inserter
    - storage-tank-mk2 had only 1k (25k base storage tank), now set to 50k
  Won't fix:
    - animation graphics of fluid-wagon mk2/3 are now generic, it has changed from 8 to 4 images
      as 2 have been merged and 1 pixel between and below them added
Version: 2.0.0
Date: 25-10-2024
  Changes:
    - Added support for 2.0.0
Version: 1.1.0
Date: 2020-11-24
  Changes:
    - Added support for 1.1.0
    - Change technology prereq from tanks to tank
    - New technology graphics for logistics 4/5
    - Cloned technology icons changed from 128 to 256
    - If a mod has changed the fast_replaceable_group for the vanila entity use it
Version: 1.0.2
Date: 21. 11. 2020
  Changes :
    - Updates to fast replaceable groups
Version: 1.0.1
Date: 13. 09. 2020
  Changes :
    - Updated icons so they so up correctly in update planner
Version: 1.0.0
Date: 07. 09. 2020
  Changes :
    - Updated icons to 64x64,  matching vanilla
Version: 0.4.7
Date: 28. 06. 2020
  Changes :
  Fixes :
    - Fixing health of storage tank mk2
Version: 0.4.6
Date: 19. 06. 2020
  Changes :
  Fixes :
    - Fixing next upgrade
Version: 0.4.5
Date: 07. 06. 2020
  Changes :
  Fixes :
    - Updated upgraded pipe throughput
Version: 0.4.4
Date: 20. 04. 2020
  Changes :
  Fixes :
    - Removed next_upgrade from rolling stock
Version: 0.4.3
Date: 15. 02. 2020
  Changes :
  Fixes :
    - Fixes pipe-to-ground mk2 max distance
    - Updated rapid-splitter-mk2 speed
    - Fixed mk1/mk2 rapid-splitter graphics
Version: 0.4.2
Date: 10. 02. 2020
  Changes :
  Fixes :
    - offshore-pump-mk2 .. should be disabled until researched
Version: 0.4.1
Date: 2. 02. 2020
  Changes :
    - General Code Refactor
    - Added Offshore Pump Mk2
  Fixes :
    - Tanks / Cars should be items using the type "item-with-entity-data" to preserve their grids
    - Cleared icon_mipmaps warnings
    - Be nicer in how we deal with fast_replaceable_group & next_upgrade
Version: 0.4.0
Date: 21. 01. 2020
  Changes :
    - Support 0.18
Version: 0.3.0
Date: 30. 12. 2019
  Changes :
    - Added thumbnail
    - Reordered changelog.txt
    - Vehicle's in their own sub-group
    - Added mk2/3 cars and tanks
    - Cars / tanks all have equipment grids
Version: 0.2.7
Date: 09. 07. 2019
  Changes :
    - Changing bounding box on pump-mk2 to match vanilla
    - Updating energy required for trains
    - Moving vanilla next_upgrade assignments to data-updates so that other mods that copy vanilla items
      don't copy the modified versions
Version: 0.2.6
Date: 05. 27. 2019
  Changes :
    - Fixing migration old file for fluid-handling-2
Version: 0.2.5
Date: 05. 22. 2019
  Changes :
    - Changed Technology Fluid-Handling-2 name to FactorioExtended Fluid Handling so that this does not conflict with other mods
      if they have added fluid-handling-2 technology
Version: 0.2.4
Date: 03. 17. 2019
  Changes :
    - Changed the way fast_replacable_group was being assigned for both underground pipes and long handed inserters,
      if other mods change base fast_replacable_group it should now update FE entities with the same group.
    - Added upgrade route for long-handed-inserters to fast-long-handed-inserters
    - Added upgrade route for fast-inserters to fast-inserter-mk2
Version: 0.2.3
Date: 03. 15. 2019
  Changes :
    - Added a check to see if users had bobslogistics mod enabled, if found then fast replacement group
      for MK2 undergrounds is changed to pipe-to-ground to play nicely with bobslogistics mod and still
      be able to upgrade from standard underground pipe to mk2 underground pipe.
Version: 0.2.2
Date: 03. 10. 2019
  Changes :
    - Updated upgrade path for extended items
    - Removed fast replace property from long-handed inserters
Version: 0.2.1
Date: 03. 03. 2019
  Changes :
    - Updating graphics and properties
    - Fixes crashing due to graphics being old
Version: 0.2.0
Date: 03. 01. 2019
  Changes :
    - Updating to work with 0.17
Version: 0.1.6
Date: 08. 15. 2018
  Bugfixes:
    - Fixed max speed on fluid wagons and cargo wagons
    - Fixed MK2 Pipe stack size
Version: 0.1.5
Date: 06. 10. 2018
  Bugfixes:
    - Fixed Stack Filter Inserter Mk2 return Stack Filter Inserter when mined.
  Features:
    - Changed underground pipe fluid box back to vanilla
    - Removed X offset pipe-to-ground sprite
Version: 0.1.4
Date: 04.30.2018
  Features:
    - Fixing MK2 Train graphic
Version: 0.1.3
Date: 03. 30. 2018
  Features:
    - Re-balancing science
    - Made vanilla underground pipes fast replaceable with mk2 underground pipes
    - Reworked pipe recipe
Version: 0.1.1
Date: 13.03.2018
  Bugfixes:
    - Fixed issue where trains would nop show up on map/mini-map
    - Removed incorrect flag "not-on-map" on all train entities, because factorio devs fixed a bug
      where entities would still show on map if "not-on-map" flag was set.
Version: 0.1.0
Date: 25.02.2018
  Features:
    - Initial Release