Adds MK1–MK4 logistics and construction drones with automatic tier detection, highly configurable MK1–MK3 specialized robot buildings, and Roboport MK2/MK3 for expanded robot networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Related to roboports and logistic robots.
Roboport (mk1) disappears when picked up
posted by
Auraiel
24 days ago
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Bugs |
1
last message by
Nick1Z2
24 days ago
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Crash on Startup
posted by
Sgamez
25 days ago
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Bugs |
5
last message by
Sgamez
25 days ago
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Crash on load level
posted by
ArsStels
25 days ago
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Bugs |
2
last message by
Nick1Z2
25 days ago
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Conflicting recipes with bobs
posted by
Sgamez
a month ago
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Bugs |
5
last message by
Sgamez
a month ago
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x.x.15 & x.x.16 missing
posted by
Sgamez
a month ago
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Ideas & suggestions |
2
last message by
Sgamez
a month ago
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Ingame Changelog not viewable
posted by
XenoLupus
a month ago
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Bugs |
1
last message by
Nick1Z2
a month ago
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Roboport MK3 doesn't need power to charge bots
posted by
Darquaise
a month ago
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Bugs |
1
last message by
Darquaise
a month ago
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Logistic MK5 Animation
posted by
WhiteDragonRU
3 months ago
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Bugs |
1
last message by
Nick1Z2
3 months ago
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1.1.11
posted by
Sgamez
6 months ago
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General |
4
last message by
Sgamez
6 months ago
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bot battery Research crashing game
posted by
LeWanderer
9 months ago
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Bugs |
6
last message by
LeWanderer
9 months ago
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GitHub
posted by
Sgamez
9 months ago
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Ideas & suggestions |
2
last message by
Sgamez
9 months ago
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bob's comnpatibility
posted by
Sgamez
11 months ago
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Ideas & suggestions |
6
last message by
Nick1Z2
11 months ago
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Crafting & Filter Grid order
posted by
Sgamez
11 months ago
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Bugs |
2
last message by
Sgamez
11 months ago
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Version 1.1.5 Bug
posted by
Xeypher
1 year, 1 month ago
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Bugs |
3
last message by
Xeypher
1 year, 1 month ago
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Extenders
posted by
ourpxi_
1 year, 1 month ago
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Ideas & suggestions |
0
last message by
ourpxi_
1 year, 1 month ago
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