Tech tree plus


Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.

Content
16 days ago
2.0
1.76K
Transportation Combat Armor Fluids Manufacturing Power

i [✓] Bot breeding

7 months ago

Since this already adds fish breeding which kinda defeats the whole purpose of getting the fish breeding tech on gleba, add bot breeding next.

7 months ago

Are you thinking along the lines of this?

Put some logistic/construction bots into an assembling machine with some materials and get more robots.

If not, would you kindly explain your idea further, please?

7 months ago

Yeah pretty much that. Maybe add some lubricant to make it a bit more balanced.

It's just like the fish breeding already is incredibly op compared to the gleba fish breeding, so why not add bot breeding too?

7 months ago

Ok, I'll see what can I do about it.
If I'll have time, then on weekend it should be done.

7 months ago

No worries, take your time. It's a meme suggestion after all, just wanted somewhere to say how fun this mod overall is.

The fact that you can turn off some recipes makes it so much more fun.

7 months ago

<3

Now added in 1.3.1
Name : "Robots by robots"

7 months ago

I just checked it out, the recipe I can only describe as wild but incredible.
I don't even know anyone who uses defenders or distractors other than to make destroyers, and uranium 235 is really good.

7 months ago

Glad you like it!

I've had some difficulties coming up with a way to make it all make sense.
After a while, I remembered that robot capsules exist, so they became a part of the recipe result (alongside U-235), thanks to "story" present in the technology description

If you have any other ideas/suggestions feel free to post them here (as a new thread)

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