Circuit-Controlled Routers


Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.

Content
2 days ago
1.1 - 2.0
1.98K
Logistics Circuit network

g Mod Crashes

13 days ago

The mod crashes when I place anything down

12 days ago

Huh. It's not supposed to do that...

5 days ago

Here is the error I get:

The mod Circuit-Controlled Routers (0.2.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event router::on_built_entity (ID 6)
Writing to LuaEntity::loader_belt_stack_size_override requires the loader to have adjustable_belt_stack_size enabled.
stack traceback:
[C]: in function 'newindex'
__router
/lualib/create_router.lua:182: in function 'mkldr'
router/lualib/create_router.lua:201: in function 'create_smart_router'
router/control.lua:212: in function 'handler'
router/lualib/event.lua:7: in function <router/lualib/event.lua:5>

Ah OK interesting. Are you playing with Space Age installed? If so, do you have the Enable All Feature Flags mod on? That will help me narrow down the cause.

This bug might trigger if eg adjustable_belt_stack_size is not enabled (because no space age) and then the mod tries to set stack size.

5 days ago

No, I do not have Space Age. I do have a few mods installed though... I tried disabeling all of them and only having "Circuit-Controlled Routers" enabeld. Same thing, as soon as I place any of the Routers I chrash out to the main menu.

Give it a try now? Hopefully fixed.

a day ago

Seems to work now :).
Took me a while to figure out how to make it work thoug xD.

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