Why change the byproducts?
When I played my ATOM game with SE Ore Integration, I was able to supply my entire demand for manganese and chromium with byproducts from sorting iron and nickel. I felt this was less than ideal. Indium byproducts, while not produced in such overwhelming quantity, still provided for the lion's share of my use for a long time, and similar with gold byproducts. Gold in particular is a balance issue, since gold is supposed to be hard to get until getting to space.
Why is the bismuth research amount so high?
Bismuth smelting is deep enough that by the time someone reaches it, they'll probably have sorted quite a bit of copper. 100 was my guess at a number that would be fairly trivial to reach once chlorine becomes available and bismuth can be sorted directly.
Why am I running out of ore so quickly?
This mod doesn't increase ore patch size or density from their original sizes, and now you're using some of them for three or four different ores, some of which don't sort very efficiently. There are multiple possible ways to handle this, so please select one that suits your needs and preferences.
Why isn't the mod information formatted properly?
Good question. Strikethrough doesn't seem to work either of the ways I've seen said to do it, and I have no idea what's wrong with the list format. Maybe you can tell me?