Orbital Cannon


Adds an alternative space transport system.

Internal
11 days ago
2.0
1.20K
Logistics

Changelog

Version: 0.5.2
Date: 2025-12-29
  Bugfixes:
    - fixed cannon slot setting localization
Version: 0.5.1
Date: 2025-12-22
  Bugfixes:
    - Orbital cannon no longer shuffles surface conditions around.
Version: 0.5.0
Date: 2025-12-19
  Changes:
    - cannon recipe is now "vanilla style" with both SA and the base game.
Version: 0.4.1
Date: 2025-12-06
  Bugfixes:
    - the cannon may have had a few components that were selectable in game, now only the main entity can be selected.
Version: 0.4.0
Date: 2025-11-29
  Changes:
    - cannon now always has the same number of slots, can be set in config.
    - the first time you place a cannon it will be filtered to deconstruction planners. (some players did not realize that this function is there)
    - cannon now comes with an api to create markers on the space map automatically. (example is in the outer rim at release)
Version: 0.3.0
Date: 2025-09-15
  Changes:
    - Unified cannon and the receiver into one entity. FOR A FULL MIGRATION YOU NEED TO MINE AND REPLACE THE ENTITY!!!
    - new assets by Tserup
    - can read contents from both receiving and sending side via circuits
Version: 0.2.2
Date: 2025-08-31
  Bugfixes:
    - cannon now has a fallback if the position to move the player to was not found.
Version: 0.2.1
Date: 2025-08-20
  Bugfixes:
    - localization fixes.
    - cannon now should always find you a suitable location to land on if 0,0 of the planet is somewhat empty.
Version: 0.2.0
Date: 2025-08-20
  Changes:
    - cannon and receiver can only be placed down on supported surfaces.
  Bugfixes:
    - cannon now should always find you a suitable location if 0,0 of the planet is somewhat empty.