Deliver nuclear fuel to reactors via the logistics network. Update of alleledev's Logistics Reactor Next, originally based on illysune's Logistics Reactor.
Same issue at linux server and my windows client save.
Error while running event kry-logistics-reactor-next::reactor-requester-on_initialized (ID 344) kry-logistics-reactor-next/scripts/reactor-storage.lua:61: attempt to concatenate global 'localised_name' (a nil value)
stack traceback: kry-logistics-reactor-next/scripts/reactor-storage.lua:61: in function 'set_reactor_requests' kry-logistics-reactor-next/scripts/reactor-storage.lua:173: in function <kry-logistics-reactor-next/scripts/reactor-storage.lua:143>
stack traceback:
[C]: in function 'raise_event' 0-things/control/events/downstream.lua:32: in function '?' 0-things/lib/core/event.lua:198: in function 'raise' 0-things/control/thing.lua:645: in function 'initialize' 0-things/control/automatic-children.lua:90: in function 'create_child_thing' 0-things/control/automatic-children.lua:149: in function 'check_children' 0-things/control/automatic-children.lua:226: in function '?' 0-things/lib/core/event.lua:198: in function 'raise' 0-things/control/frame.lua:459: in function 'terminate' 0-things/control/frame.lua:175: in function 'on_subtick' 0-things/control/frame.lua:466: in function 'handler' 0-things/lib/core/event.lua:299: in function '?' 0-things/lib/core/event.lua:109: in function <0-things/lib/core/event.lua:107>"
Interesting, I hadn't tested with multiplayer at all, but I thought it would still work there if it worked in single player, I'll have to look into this, maybe have to use the same fix I mentioned in the other discussion thread
For some reason, the localization requests don't go through when loading a multiplayer save, so I just removed them entirely and went with a different method for the default reactor request names (further info in the other discussion thread)