Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
10 days ago
0.18 - 2.0
26.7K
Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

i [Fixed] Fulgora recycling

14 days ago

Hi, me again!

I'm in Fulgora, going without supplies, and I've started recycling. The blue chips recipe chosen is the one with the green and red chips and the wafer. Although the wafer allows for early source of sand, the amount of green chips is really low. Is this by design, so we have to find another source of green chips, or is it an oversight?

Cheers!

11 days ago

Heya,

I will take a look at some of the recipes. I've been messing with some recently and need to look at how far it's strayed away from the base game in order to align some things up.

Cheers.

11 days ago

OK, thanks for looking into it!
I'll let u know if i've found something worth mentioning along my fulgoran odyssey. I'm playing with space age galore, that adds a lot of recipes, so maybe it changes something that souldn't be changed, but for now, it's doable (although I'm fighting for the green chips... :( )

Cheers

9 days ago

Heya,

The latest update 2.6.3 has rebalanced advanced and processor chips to require more electronic circuits, so recycling them should yield more electronic chips in general.

3 days ago

Thanks!! Btw, the only thing that could be changed in fulgora is either the explosives you get from scrap (i think there are a little too many, only use is for rocket fuel and cliff explosives) or making them recycle into sulfur and coal so it's easier to get them in fulgora, for sulfuric acid and other coal products.

Cheers!

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