D.A.R.T


Save ammunition by smarter targeting

Content
7 days ago
2.0
1.54K
Factorio: Space Age Icon Space Age Mod
Combat Circuit network

b Incompatible with TFMG

2 days ago
(updated 2 days ago)

Mod depends on technologies which are disabled by TFMG[The factory must grow]
Not sure if this counts as a bug but it prevents the game from starting

2 days ago

Could you please post the complete error message (should be found in factorio-current.log)?

2 days ago
(updated 2 days ago)

Well. This funny mod obviously removes nearly all basic technologies - freely based on the motto "Thou shalt have no other mod besides me" - and I am afraid that you will find many compatible other mods at all 😉:

  4.226 Error ModManager.cpp:1764: Error in assignID: technology with name 'circuit-network' does not exist. It was removed by TFMG.

Source: dart-radar (technology).
  3.983 Error ModManager.cpp:1764: Error in assignID: technology with name 'gun-turret' does not exist. It was removed by TFMG.

Source: vtk-cannon-turret-unlock (technology).
4.030 Error ModManager.cpp:1764: Error in assignID: technology with name 'steel-processing' does not exist. It was removed by TFMG.

Source: w93-scattergun-turrets (technology).

As 'circuit-network' and 'gun-turret' are absolutely essential for D.A.R.T. I don't see any quick solution for that - except marking this mod currently as incompatible with D.A.R.T. If the other mod doesn't offer any equivalent techs I don't have any chance to fix that at all, but that would need a deeper analysis of the other mod. But to be honest IMHO that is a task for the TFMG author - he broke it, he should fix it ...

2 days ago

After playing for around an hour turns out they removed all asteroids so no need for DART, thanks for the help anyways

2 days ago

Space age without asteroids? Why not without planets altogether? 😆

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