Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.

Content
3 days ago
0.16 - 2.0
253K
Transportation Logistics Trains Mining Fluids Power

g Your mod is being weaponized.

3 days ago
(updated 3 days ago)

Yeah no, this is sadly no joke.

Hello, i run a server (The Smelly Factory) and we REALLY like your boats, to the point where we have dredgeworks on every planet available.

Sadly, the dev behind pelagos has decided to take your boats and enforce pelagos as a resource provider (Sealant) to be able to make the ships, when said mod is on.

We've made a compatibility mod on our server to allow us to have boats again in line with how your mod introduces them.
His answer has sadly been to make our SERVER compatiblity mod, which changes based on seasons, incompatible with pelagos because we choice to free your boats from pelagos.

Personally i would not be okay with someone else weaponizing my mod like that, but this is your mod not mine so i figured you atleast should know about it.

3 days ago
(updated 3 days ago)

Edit: I read more emotion into that short thread than I should have, but my opinion is the same.

That's not "weaponization". That's a mod author who has a particular vision and doesn't want to cater to individual playstyles. Remember, they are doing this for fun on their free time and do not owe anything to you or anyone else. They said it right there in the thread: if you want cargo ships to be unlocked on Nauvis, don't play with Pelagos.

I've seen these petty disputes escalate before and they don't do anyone any good. Please just uninstall Pelagos and don't bother Talandar any more about it.

3 days ago

"They said it right there in the thread: if you want cargo ships to be unlocked on Nauvis, don't play with Pelagos."

That's not the entire story though, the server compatibility patch is server specific and dosen't always change how boats work. That patch changes a lot of things, not just boats, and is season dependant.

In essence we can't have our compatibility patch on the server, even if it dosen't change ANYTHING specific to pelagos, boats or anything remotely connected to it, if we want to play on pelagos.

3 days ago

This is the last post I will write on the subject because this dispute does not involve me. The only reason I'm writing this is because I have been a modder since 2019, seen drama play out badly before, and would sincerely like to preserve the positive vibes in the Factorio community.

I found the other thread and the response: https://mods.factorio.com/mod/pelagos/discussion/695a21b4d575086cee24496e My initial take was entirely accurate. Talandar is very clear about why they put the blacklist in place. Xorimuth and I maintaining Cargo Ships intentionally make it as unrestrictive as possible, but there are other valid ways to design a mod. Talandar has every right to maintain their artistic vision for the planet they created. Continuing to complain about it will do no good for anyone, and you need to accept that.

There are lots of things you CAN do without complaining:
1. Fork your tweaks mod with a new name and without the changes to Pelagos. Accept that Talandar's artistic vision is entirely consistent with how Space Age is designed, where each planet has an arbitrary specialty forcing you to visit it. If you want lots of random planets with no real purpose, use Space Exploration instead (I'm only half joking).
2. Fork your tweaks mod and don't upload it to the mod portal. You can distribute it to your players outside the mod portal, that way it's not publicly visible.
3. Fork your tweaks mod and upload it as an "internal" mod so it is not visible in search. If you had done this to begin with, it's possible Talandar might not have cared.
4. Instruct your players to modify Pelagos' info.json after they download it. People have done this to Space Exploration for years because Earendel insists on blacklisting teleportation and infinite resource mods.
5. Remove Pelagos from your server and wait for Talandar to release the gameplay mechanic mods separately.
6. Make your own mod for a new, different water planet that does not add restrictions that you don't like. It's not that hard.
7. Technically, you always have the nuclear option: fork Pelagos itself under GPLv3, if you are an immature person and want to make that very clear to everyone on the mod portal. Not only will it make Talandar more angry, it will confuse users and result in bug reports being posted to the wrong mod. Please don't do this.

If you ask me, 5 is the simplest option, and 6 would be the most fun. That's all I have to say.

This thread has been locked.