Armor Plating Redux


Modernized version of VortiK's Armor Plating. Adds armor plating equipment to increase vehicle hitpoints and improve survivability. Updated for Factorio 2.0 with Quality support.

Content
5 days ago
2.0
108
Combat Armor

Changelog

Version: 2.0.3
Date: 03. 01. 2026
  Major Features:
    - Added a three-tier armor system: MK1 (100 HP), MK2 (300 HP), and MK3 (750 HP).
    - Introduced Personal Armor support: Armor plates now function in character equipment grids.
    - New high-resolution 256x256 icons for all armor tiers and technologies.
  Changes:
    - Increased grid sizes for improved utility (MK1/MK2: 3x3, MK3: 4x4).
    - MK2 plates now require MK1 plates, and MK3 requires MK2 for a logical progression.
    - Scaled technology bonuses by tier: MK1 (+25), MK2 (+50), and MK3 (+100) HP per level.
    - Updated the infinite technology icon for better visual clarity.
Version: 2.0.2
Date: 01. 01. 2026
  Bugfixes:
    - Corrected changelog formatting to comply with Factorio's strict specification.
Version: 2.0.1
Date: 31. 12. 2025
  Major Features:
    - Reworked core mechanic to Reactive Armor: absorbs damage until depleted, then destroyed.
    - Introduced infinite technology Armor Plating Strength for late-game scaling.
  Features:
    - Added an anti-exploit mechanic: damaged armor plates are scrapped if removed from a grid.
    - Introduced a real-time GUI for monitoring armor integrity and technology bonuses.
  Changes:
    - Fully updated for Factorio 2.0, including native Quality support.
    - Balanced recipe costs and technology requirements to reflect the new system power.