Warheads Continued


Acts as a super-cross mod for weapons, allowing mods adding warheads to avoid working to support every different mod.

Internal
11 days ago
2.0
217
Combat
Owner:
Daimonfire
Source:
https://github.com/Daimonfire1/Factor...
Homepage:
https://github.com/Daimonfire1/Factor...
License:
MIT
Created:
17 days ago
Latest Version:
0.0.21 (11 days ago)
Factorio version:
2.0
Downloaded by:
217 users

FYI, I'M ON VACATION FROM THE 4TH TO THE 16TH OF JANUARY. I CANNOT WORK ON FIXES DURING THAT TIME, BUT I WILL LOOK THROUGH EVERY SINGLE REPORT <3
Please have patience

Ported to 2.0 by Daimonfire
Thanks go to azrogers for providing some of the fixes of this mod

All credits go to the original creator, BicycleEater

Original Description:

This mod is still semi work-in-progress. It's good enough for T-N, but might not have a full feature set yet.
It is designed to work as a massive cross-mod for weapons, allowing people to easily add new types of weapon and have them work for whatever weapons are added by other mods.
It automatically pairs the warheads with weapon-types, and creates the resulting weapon. This can combine e.g. thermobarics with e.g. SE-orbital cannons, and give you a capsule deployment for that.
To add a warhead see these docs:
https://github.com/More-Wrong/Factorio-True-Nukes/blob/master/Warheads_0.0.17/docs/warhead.md

To add a weapontype see these docs:
https://github.com/More-Wrong/Factorio-True-Nukes/blob/master/Warheads_0.0.17/docs/weapontype.md

(More detailed docs will be made... eventually)