(en) True Fulgora Conqueror
True Fulgora Conqueror adds a new kind of enemy threat to Fulgora.
In this mod, enemies emerge from ancient ruins scattered across the planet.
Ruins that were once explored and forgotten
become dangerous locations that must be defended.
Fulgora offers very limited space.
You cannot rely on wide defensive lines or excessive expansion.
Instead, you must decide which weapons to use
and how to arrange your defenses within tight constraints.
As waves of enemies pour out from the ruins,
you will be driven to search for the optimal weapons
and the optimal layout to hold your ground.
This mod brings the joy of compact, high-pressure defense to Fulgora,
and gives new meaning to the idea of “conquering” the planet.
For detailed mechanics and design philosophy,
please see the GitHub README.
https://github.com/suumani/TrueFulgoraConqueror/blob/main/README.md
(ja) True Fulgora Conqueror
True Fulgora Conqueror は、
フルゴラに新たな敵の脅威を追加する Mod です。
この Mod では、
フルゴラに点在する遺跡から、敵が次々と出現します。
探索して終わりだった遺跡は、
防衛すべき危険地帯へと変わります。
フルゴラは土地が狭く、
広い防衛線を引くことはできません。
限られたスペースの中で、
どの武器を使い、どんなレイアウトで迎え撃つか。
その選択が生存を左右します。
押し寄せる敵に対して、
最適な武器構成と最適な配置を追い求める。
この Mod は、そんな防衛の楽しさをフルゴラに持ち込みます。
「フルゴラを征服する」という目標に、
もう一つの意味を与える Mod です。
より詳しい仕様や設計思想については、GitHub の README を参照してください。
https://github.com/suumani/TrueFulgoraConqueror/blob/main/README.ja.md
Updates
(ver.0.2.3 - 8) bug fix.
(ver.0.2.2)
Demolisher movement is now canceled if player-built structures are present within 10 tiles of the demolisher head’s intended spawn location.
デモリッシャーの頭部の出現予定地点の周囲10マス以内にプレイヤーの建造物が存在する場合、移動をキャンセルするようにしました。
(ver.0.1.9) Fixed a potential multiplayer desync by replacing Lua's standard random functions with Factorio’s deterministic random generator.
(ver.0.1.8) Adjusted the rate of nest spreading. Updated some icons. Added a mod completion research.
(ver.0.1.7) Adjusted the rate of nest spreading.
(ver.0.1.6) Adjusted the rate of nest spreading. (Mistake...)
(ver.0.1.5) Changed the save data format and performed overall refactoring.
(ver.0.1.4) Upon arriving at Fulgora, satellite vision is occasionally shared, automatically exploring an area (less than 1km).
(ver.0.1.3) Reduced the expansion rate of Biter nests in Fulgora. Until last version, a reproduction check was applied to all chunks every 30 minutes, but this has been removed. As a result, the expansion of Biter nests is now limited to natural spawning from ruins and the natural reproduction of Biters. (If you prefer a more challenging situation, please let me know.)
(ver.0.1.2) Simplified the bullet loading action for a large number of gun turrets. Holding a bullet and pressing the "I" key will load that bullet into all gun turrets within a 15-tile radius.
-- If you think this feature makes the game too easy, simply don't press the "I" button. It probably won't break the balance, though.
(ver.0.1.1) Added secretary item, which aggregates known information from each planet.
(ver.0.1.0) Wrote about dependencies in the settings file.
(ver.0.0.9) Delete debug messages.
(ver.0.0.8) Demolisher's movement distance to be dependent on the evolution factor.
(ver.0.0.7) Reduced the Demolisher's movement distance (it was too difficult).
(ver.0.0.7) Fixed an issue with the Demolisher's movement that occasionally caused crashes.
(ver. 0.0.6) Changed the baseline criteria for demolisher size selection.
(ver. 0.0.6) Changed demolishers' every 30-minute movement towards the rocket silo to be dependent on the evolution factor.
(ver. 0.0.5) Reduced the reproduction rate of demolishers considering the evolution rate of Fulgora (compared to ver. 0.0.4).
(ver. 0.0.4) The demolisher gradually approaches, targeting the noise from the rocket silo.
(ver.0.0.3) Reduced load for multiplayer environments
(ver.0.0.2) Added some locator items to find Biter nests ro Demolishers etc..
(ver.0.0.2) Added worms.
(ver.0.0.1) Biter nests, and Demolishers spawn from ruins.