(en) True Fulgora Conqueror
Beneath the surface of Fulgora, some life has managed to survive.
Encounters with these creatures reveal the reason for Fulgora’s downfall,
and uncover another hidden conflict lurking on this planet.
This mod adds defensive gameplay and combat tension to Fulgora,
a planet that normally features very little combat.
Within Fulgora’s uniquely distorted terrain—where building solid defensive lines is difficult—
players can enjoy defensive battles under constrained conditions.
■ Main Changes
- Biter nests may occasionally emerge from ruins
- When biter nests gather, demolishers may emerge on the surface
-- (If ruins are left untouched, demolishers may suddenly appear inside your factory—be cautious) - The evolution factor starts at 0
- Pollution does not spread
This mod is designed for players who find
“combat-free Fulgora” lacking in excitement.
It offers a unique Fulgora experience where exploration and defense are tightly connected.
■ Demolisher Movement
Some demolishers are sensitive to the noise of rocket launches.
In particular, small demolishers detect the sound of a rocket launch and
gradually begin moving in that direction over time.
As a result, demolisher-controlled areas slowly creep toward the player’s base,
and locations that were once safe may eventually become active battlefields.
(ja) True Fulgora Conqueror
フルゴラの地下には、まだ生き残った生物が存在していました。
彼らとの遭遇は、フルゴラが滅びた理由と、
この星に秘められた もう一つの戦い を明らかにします。
本Modは、通常は戦闘要素の少ないフルゴラに、
防衛と戦闘の緊張感 を追加するModです。
フルゴラ特有の、地形が歪で防衛線を構築しにくい環境の中で、
限られた条件下での防衛戦 を楽しむことができます。
■ 主な変更点
- 遺跡から、まれにバイターの巣が発生します
- バイターの巣が集まると、デモリッシャーが地上に出現することがあります
-- (遺跡を除去しない場合、工場内に突然デモリッシャーが出現することがあるため注意してください) - 進化係数は 0 から開始 されます
- 汚染は拡散しません
このModは、
「戦闘のないフルゴラ」に物足りなさを感じたプレイヤー向け に設計されています。
探索と防衛が結びついた、独自のフルゴラ体験を提供します。
■ デモリッシャーの移動について
一部のデモリッシャーは、ロケット発射時の騒音 を嫌います。
特に小型のデモリッシャーはロケットの発射音を感知し、
時間の経過とともに、その方向へと移動していきます。
その結果、デモリッシャーの防御エリアは徐々にプレイヤーの拠点へと近づき、
これまで安全だった場所が、やがて 戦場へと変わる可能性 があります。
Updates
(ver.0.2.3 - 5) bug fix.
(ver.0.2.2)
Demolisher movement is now canceled if player-built structures are present within 10 tiles of the demolisher head’s intended spawn location.
デモリッシャーの頭部の出現予定地点の周囲10マス以内にプレイヤーの建造物が存在する場合、移動をキャンセルするようにしました。
(ver.0.1.9) Fixed a potential multiplayer desync by replacing Lua's standard random functions with Factorio’s deterministic random generator.
(ver.0.1.8) Adjusted the rate of nest spreading. Updated some icons. Added a mod completion research.
(ver.0.1.7) Adjusted the rate of nest spreading.
(ver.0.1.6) Adjusted the rate of nest spreading. (Mistake...)
(ver.0.1.5) Changed the save data format and performed overall refactoring.
(ver.0.1.4) Upon arriving at Fulgora, satellite vision is occasionally shared, automatically exploring an area (less than 1km).
(ver.0.1.3) Reduced the expansion rate of Biter nests in Fulgora. Until last version, a reproduction check was applied to all chunks every 30 minutes, but this has been removed. As a result, the expansion of Biter nests is now limited to natural spawning from ruins and the natural reproduction of Biters. (If you prefer a more challenging situation, please let me know.)
(ver.0.1.2) Simplified the bullet loading action for a large number of gun turrets. Holding a bullet and pressing the "I" key will load that bullet into all gun turrets within a 15-tile radius.
-- If you think this feature makes the game too easy, simply don't press the "I" button. It probably won't break the balance, though.
(ver.0.1.1) Added secretary item, which aggregates known information from each planet.
(ver.0.1.0) Wrote about dependencies in the settings file.
(ver.0.0.9) Delete debug messages.
(ver.0.0.8) Demolisher's movement distance to be dependent on the evolution factor.
(ver.0.0.7) Reduced the Demolisher's movement distance (it was too difficult).
(ver.0.0.7) Fixed an issue with the Demolisher's movement that occasionally caused crashes.
(ver. 0.0.6) Changed the baseline criteria for demolisher size selection.
(ver. 0.0.6) Changed demolishers' every 30-minute movement towards the rocket silo to be dependent on the evolution factor.
(ver. 0.0.5) Reduced the reproduction rate of demolishers considering the evolution rate of Fulgora (compared to ver. 0.0.4).
(ver. 0.0.4) The demolisher gradually approaches, targeting the noise from the rocket silo.
(ver.0.0.3) Reduced load for multiplayer environments
(ver.0.0.2) Added some locator items to find Biter nests ro Demolishers etc..
(ver.0.0.2) Added worms.
(ver.0.0.1) Biter nests, and Demolishers spawn from ruins.