Story Missions - [Scenario Pack]


Campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of unknown planet where crash-landed years ago. How to play? Install and click on NEW GAME button. You'll see missions in the menu. For more info, check mod portal (Note: DLC is not supported). Locales: EN,CZ,SK,RU,DE,KO,ES,CN

Scenarios
4 months ago
1.1 - 2.0
28.7K
Planets Trains Environment

i nice maps but one suggestion

22 days ago

I love the maps but sometimes I just want to play with the map with like mods or something or use it as a kickstart base because I don't like having to design a base 100% from scratch and the enemy bases are fun to invade for more resources so could you add like a 2nd version of this mod that are just the maps?

15 days ago

I'v been looking to a solution to this and it seems to me so far that factorio engine does not allow missions in sequences to end in a victory and unlocking next mission. with that only the last mission can have a victory screen and continuing the same map.

the best I can think of is two branches, with one allow the players to win and continue to next mission. while the other let the player continue current game, which mean the players have to repeat the ending twice and manually save, which is a clunky solution.

the best solution right now is what you suggested, with having all missions unlocked as sand box mode.

Work around A: require editing save

1- save the mission as a new save
2- navigate to the save folder, and extract the compressed mission
3- edit control.lua to have only the following:
require('__base__/script/freeplay/control.lua')
4- re-compress the save file and start the game
5- open the game console and type the command:
/c game.player.force.enable_all_technologies() game.player.force.reset_technology_effects()

I have an issue if the objective window is shown, I have no idea how to remove it and it stuck there.

Work around 2: in game only
1) save the level as a new save file
2) from the main menu go to Map editor -> New scenario
3) pick Freeplay
4) go to Surfaces tab and click the [Import save] button
5) Import the save file, and Import it As Nauvis
6) save the scenario

optional:
- go to forces tab, and click some where in the map to set player spawn point

this will start fresh, so you may want to re-unlock the research you already progressed in the editor.

12 days ago

I was thinking GreenFlag make another mod which is just the maps

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