Hi, this mod is really cool and I love all the variety and thought you've put into the different types!
As of Factorio 2.0.61, it is possible for SpiderVehiclePrototypes to behave like Pentapods do where the orientation of the legs is determined by the orientation of the head, as opposed to being fixed relative to the gameworld (https://forums.factorio.com/128638, https://forums.factorio.com/viewtopic.php?t=130110). Would it be possible to see an implementation of this method on a dynamically-generated spider?
Not that I have much programming experience, but perhaps providing the existing torso sprite 63 more times, so as to convince the game that the rotation frames exist (while eliminating the need to actually create art for the torso in 63 new orientations), would work?
As for use-cases, I've got in mind a "rapid transport" sort of vehicle, with four long legs, two at front and two at rear. It The angular mobility of the legs could be limited, to provide a wide turning radius when at speed, while step length could be high - essentially a Horseotron xD