A Spidertron Generator. Play with new and unique spidertrons, and generate your own!
Mods introducing new content into the game.
Version: 2.0.6
Scripting:
- Fixed modded fuels in spidertron triggering a nil arithmetic operation when recharging playing equipments.
Version: 2.0.5
Spiders:
- Combat spiders are now pitch black when placing them in the world.
- When the player is in one of this mod's spidertrons, the player's equipment in their armor will now also be recharged
from the spider's fuel source when it is burning fuel. (Alongside the spider's own equipment).
Meta:
- Made the barrage missile definition explicit in the raws so other mods do not interfere with it anymore.
- Banned basic resources (coal, stone, ect) from being eligible for prerequisite technology selection.
Version: 2.0.0
Meta:
- Refactored the research and unlock structure of the mod. Now every spider unlocks its own module and ammo type
This greatly improves the tech tree and removes visual clutter and inconsistencies.
- All damage upgrades are done by a single damage upgrade tech instead of 3.
Spiders:
- For my own sanity and scalability/maintainability of the mod, removed the option of disabling the prime and abominatron spiders
as they are a core part of the mod's identity.
Typo:
- Fixed a typo.
Version: 1.9.5
Spiders:
- Spider template now has a boolean that determines whether their legs should rotate along with the torso, just like pentapods do.
Prime 3 has this feature and looks much better now.
Weapons:
- Buffed damage of the basic firearms, and the damage and range of the barrage missile launchers (after playtesting it
myself with the Rampant mod).
Meta:
- For scalability of the mod, preparing to remove the mod settings disabling Prime/Abominatron spiders.
Version: 1.9.3
Scripting:
- Even more fixes.
Version: 1.9.2
Scripting:
- Better guarding in control.lua to block invalid script calls.
- Actually remove spiders from the storage register when they are removed in game.
Version: 1.9.1
Weapons:
- Weapons are now fully reworked. Shrapnel launchers for utility (mortar for tier 4), barrage missiles for combat spiders,
tesla gun for Prime 3, Big Bertha for Prime 7, and the Ethereal Halo for the Abominatron.
Meta:
- Slight optimisations and minor changes here and there.
Version: 1.9.0
Meta:
- Refactored the technology prerequisite and science pack propagation logic.
Trigger technologies are now forbidden, and only the sciences with the lowest "science score"
are selected as prerequisites.
Technology tree should now play much better with large modpacks automatically.
Version: 1.8.2
Meta:
- Guarded against invalid scripts being called when loading a save that had the pre-script versions of the mod installed - hopefully.
Version: 1.8.1
Meta:
- Misaligned thumbnail.
Version: 1.8.0
Spiders:
- Each class of spider now has a default color with matching colored eyes!
- Custom spider eye color can be set in the generator.
Weapons:
- Each class of spider now has custom weapons and ammo
specifically designed to work with the different heights and sizes of the spiders.
- Prime 3 Spidertron and the Abominatron have special scripted weapons.
Meta:
- Made the technology/recipe/item generators a bit more robust
to hopefully prevent weird behavior when large overhaul mods are installed.
Version: 1.0.5
Meta:
- Blacklisted special science packs from Linox, Voidcraft, Iridescent Industries, Cerys, and the Promethium Science pack.
- Blacklisted technologies from above mods so they can't appear as unreasonable prerequisites.
Version: 1.0.4
Meta:
- Blacklisted special science packs from Star and Metals mod from propagating through the Spidertron Technologies.
- Blacklisted Space Age technologies from becoming prerequisites for their alternate ways of producing basic resources.
- Removed Tungsten Plate (originally from Brevven's Tungsten mod) as possible ingredient for Space Age compatibility.
Version: 1.0.3
Meta:
- Fixed disabling Prime and/or Eldritch spiders from messing up the technology prerequisite logic.
Version: 1.0.2
Meta:
- Removed references to missing files actively in development.
- Added changelog file.
- Added base game 2.0 dependency.