​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
11 days ago
2.0
3.31K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

g Would it be possible to make the cargo research cost adjustable?

3 months ago
(updated 3 months ago)

When playing on a high science multiplier run (for example, 50x science) with your hard fulgora/valcanus/gleba mods, having to make 50,000 science from scratch to be able to drop cargo on a planet feels a bit extreme. It's like starting on Nauvis with research starting at 50,000. The 1,000 science cost works well when playing with no science multiplier, but it scales so much with a multiplier.

A way to adjust the cost would be nice, or simply adding the ignore_tech_cost_multiplier to ensure these researches are always 1000.

Thanks!

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