​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
11 days ago
2.0
3.31K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

i About early Copper ore in space

1 year, 19 days ago

Hey! I noticed that you have a setting enabled by default that unlocks advanced metallic asteroid crushing early. I haven't tested things yet, but I did happen to make a mod called Cupric Asteroids which was an alternative approach to solving the same problem. What your thoughts are about how to handle both mods being installed? I'm currently thinking of updating my mod to increase ore output from crushing cupric asteroids a la your change to metallic asteroids, and adding a setting to choose a different byproduct from advanced metallic asteroid crushing.

I'm also curious if you'd be interested in making cupric asteroids a potential dependency. I do think that making players decide between normal and advanced crushing to satisfy copper demand is an interesting challenge in its own right, so I'd have to test it out to figure out my thoughts.

1 year, 18 days ago

Thanks for the note, good to know this is an option. We’ll keep testing to see how it plays. I will admit with a modpack that tries to stay close to vanilla, there is an advantage to solving the problem using existing game pieces.

1 year, 18 days ago

Oh absolutely, thanks for considering but no pressure to include it.

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