​Space Age Hard Mode


A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.

Mod packs
11 days ago
2.0
3.31K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power

g Rocket Silo Construction

1 year, 1 month ago

Thoughts on including this? (or something like it?)

https://mods.factorio.com/mod/Rocket-Silo-Construction

1 year, 1 month ago
(updated 1 year, 1 month ago)

This is a nice and flavorful mod, but might not be included for similar reasons to why rocket control units are not included in Space Age.

1 year, 1 month ago

Could you elaborate? :)

My thought is it further ensures that you "commit" to each planet before trivializing things with massive inter-planetary logistics.

1 year, 1 month ago

I think its a good idea to add rocket silo construction to the mod pack. Rocket control units being removed was a good idea as you end up launching tens of thousands of rockets. You dont build hundreds of silos, and even if you do the combined cost will be less then the tens of thousands of rocket control units. Over all the construction of a silo will mean you really want that silo.

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