Hard Gleba


Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.

Tweaks
8 days ago
2.0
3.64K
Factorio: Space Age Icon Space Age Mod
Logistics Enemies Environment Manufacturing Power
Owner:
thesixthroc
Source:
https://github.com/danielmartin0/Spac...
Homepage:
https://discord.gg/VuVhYUBbWE
License:
MIT
Created:
1 year, 1 month ago
Latest Version:
2.2.3 (8 days ago)
Factorio version:
2.0
Downloaded by:
3.64K users

Hard Gleba

Difficulty tweaks for Gleba. Part of Hard Mode, though this mod is standalone.

V/F/G Cargo Drops Require Research

This mod is very difficult. Trupen's mod Better Gleba Experience is recommended to make 'Gleba start' games less punishing.

Tweaks

  • If V/F/G Cargo Drops Require Research is installed, the heating tower requires agricultural science to research. This incentivizes a small science build prior to launching a rocket.
  • Gleba item spoilage time is set to 70%.
    • Gleba items are defined as those with a default import location of Gleba.
    • Agricultural science packs are excluded from this change.
  • Coal synthesis is unlocked earlier. In effect, this moves forward the unlock of handheld rocket launchers.

And from subsidiary mods:

  • Agricultural science now requires 40 nutrients to craft in addition to its other ingredients, making it trickier to craft them fresh.
  • Random variance is added to the recipes for Jellynut, Yumako and Bioflux, nerfing certain strategies.

Special thanks

Thanks to NekoBaron for suggesting moving the coal synthesis recipe.

See also