LTN - Logistic Train Network

by Optera

Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.

Content
23 days ago
0.14 - 2.0
273K
Trains Circuit network

b Bug with debug logging

7 days ago
(updated 7 days ago)

I enabled debug log level 9 and shortly after received this error:

The mod LTN - Logistic Train Network (2.6.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event LogisticTrainNetwork::on_nth_tick(1)
LogisticTrainNetwork/script/tools.lua:86: bad argument #12 of 15 to 'format' (number expected, got nil)
stack traceback:
[C]: in function 'format'
LogisticTrainNetwork/script/tools.lua:86: in function 'log'
LogisticTrainNetwork/script/dispatcher.lua:481: in function 'getFreeTrains'
LogisticTrainNetwork/script/dispatcher.lua:768: in function 'ProcessRequest'
LogisticTrainNetwork/script/dispatcher.lua:185: in function <LogisticTrainNetwork/script/dispatcher.lua:159>
LogisticTrainNetwork/script/dispatcher.lua:264: in function <LogisticTrainNetwork/script/dispatcher.lua:260>

My game version is 2.0.72 build #84292, win 64.
LTN mod version is 2.6.0, LTN Combinator Modernized mod version - 2.2.7. LTN Manager mod version - 0.5.0

Did I do something wrong on my side, or this is the mod's bug?

Same with debug level 5.

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