Krastorio 2 Spaced Out


Overhaul merging Krastorio 2 with Space Age.

Overhaul
5 days ago
2.0
29.5K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Trains Combat Mining Fluids Logistic network Manufacturing Power Storage

g Wood Changes?

a month ago

Hello,

Thank you for your continued work on this mod I'm greatly enjoying.

I'm curious how this wood change is meant to affect early game balance. Should we entirely forego using wood until after Gleba has been researched, including utilizing the green circuit recipe that is more efficient in terms of iron and copper? Am I missing a way to craft seeds pre Gleba?

Thanks!

a month ago

Hello,
Tree seeds can be simply unlocked by completing greenhouse research

a month ago

Thank you I didn't see the tree seed recipe initially for some reason.

a month ago

Hey i could be a little dumb on this part, but is there anyway to craft tree seeds in a assembler or anything else to automate it?

a month ago

Just craft them in assembler you should have recipe already unlocked

a month ago

I dont have the ability to craft them in the assembler.
I go inot the level 1 assembler after ive made the green house and the only options i have are the Iron gear wheel, iron stick, copper cable, green chips(wood version and nonwood), iron beam, inserter parts, automation core, and the blank tech card and red tech card.
sorry for the inconvenience i appricate the help

a month ago

Make sure you have greenhouse researched, otherwise you can send your savefile for further investigation

a month ago

these changes now make this, not really work with wood processing mod

a month ago

Without seeding tech mod age of production is broken.

a month ago

Apparently without muluna/planetslib, wood proccesing couldn't be crafted in assembler 1. Should be fixed in 1.5.8

a month ago
(updated a month ago)

Without seeding tech mod age of production is broken.

There is already PR to fix this, i should merge it soon

a month ago

any chance for a fix to "Wood processing" mod? it also have problem without the seed tech

a month ago
(updated a month ago)

Apology for the hijack here, but it appears this seeding issue mentioned above is also causing a compatibility issue on some of your users employing my Gleba-Carbon-Plus mod as well. I notice you have a check in the 'tree-seeding' override for Lignumis as well as age of production, could you add gleba-carbon-plus to this as well?

I have pushed a small hotfix for GC+ to allow playability w/ KR2SO, however in the longer run I think having an additional check on KR2's end would make things a bit better.

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