This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. A small change to MFerrari's Explosive Biters to make spawner explosions less resource intensive. https://mods.factorio.com/mod/Explosive_biters
Mods introducing new content into the game.
Version: 2.3.6
Date: 5. 01. 2026
Changes:
- more damage adjustments
Version: 2.3.5
Date: 5. 01. 2026
Changes:
- more damage adjustments
Version: 2.3.4
Date: 04. 01. 2026
Changes:
- increased damage
Version: 2.3.3
Date: 04. 01. 2026
Changes:
- fixed typo
- Adjusted explosions to simlify
Version: 2.3.1
Date: 30. 12. 2024
Changes:
- Made spitters a bit bigger
- Made collision boxes from bosses a bit larger
- Added French lolicastion file thanks to Fr_Dae
Version: 2.3.0
Date: 26. 11. 2024
Changes:
- New spitter graphics thanks to the work of ShrekRightT and Tserup!
Version: 2.2.6
Date: 2024-11-17
Changes:
- New mod option to choose where this enemy spawns (nauvis/vulcanus/both)
- More tweaks to damages
Version: 2.2.5
Date: 2024-11-16
Bugfixes:
- Fixed biter blood animation
- reduced fire puddle damage
Version: 2.2.4
Date: 2024-11-04
Bugfixes:
- Fixed some wrong damages
Changes:
- Reduced leviathan and mother sizes
- Cooldown tweaks
- Added decaying worm corpses
Version: 2.2.3
Date: 2024-10-30
Bugfixes:
- Added missing explosion localisased strings
Version: 2.2.2
Date: 2024-10-30
Bugfixes:
- Fixed biter damage
Version: 2.2.1
Date: 2024-10-30
Changes:
- Added option for spawning on Vulcanus (enabled by default)
- Added option for explosion damage restantance % (90-100)
Version: 2.2.0
Date: 2024-10-19
Changes:
- Ported to factorio 2.0
- When playing space-age they will have their own autoplace control
- Resistance to explosion is now 100%
Version: 2.0.5
Date: 09. 05. 2023
Changes:
- Added bosses (for use in other mods)
Version: 2.0.4
Date: 02. 03. 2023
Bugfixes:
- Fixed a crash when disabling mother
Changes:
- Added mod option to disable vanilla enemies
Version: 2.0.3
Date: 26. 02. 2023
Bugfixes:
- Fixed missing tint causing conflic with nest color
Changes:
- Added tint on custom icons
Version: 2.0.2
Date: 22. 02. 2023
Changes:
- New nest graphics by Anicha (WIP)
Version: 2.0.1
Date: 02. 01. 2023
Changes:
- Added different mask colors for biter tiers
- Fixed wrong tint on nests
Version: 2.0.0
Date: 28. 12. 2022
Changes:
- New biter graphics by Anicha
Version: 1.1.36
Changes:
- Added explosion damage to neutral targets on projectiles, to avoid and endless fight with a rock
- Raised spitter mother's range from 22 to 35 and leviathan's from 18 to 22
Version: 1.1.35
Bugfixes:
- Fixed missing explosions on nests and worms
Version: 1.1.34
Changes:
- Explosions are now on enemy prototypes, instead of control.lua (performance gain)
Version: 1.0.33
Bugfixes:
- Fixed an error from the previous version
Version: 1.0.32
Changes:
- Updated some projectile prototypes
- Added area damage to behemoth and leviathan biters
Bugfixes:
- Fixed high pollution comsumption
Version: 1.0.31
Changes:
- Added physical damage to fire spitters, to avoid and endless fight with a rock
- Added proper collisions to fire streams
Version: 1.0.30
Changes:
- Updated for game version 1.1
Bugfixes:
- Fixed fire sticker tint
Version: 1.0.29
Bugfixes:
- Fixed force for explosions and fire-flames
Version: 1.0.28
Changes:
- Updated nest small atomic explosion animations to factorio 1.0
- Added filters to on_entity_died event
Version: 0.18.27
Changes:
- Added Russian language localization file, thanks to TheLastEagle
Version: 0.18.25
Changes:
- Raised worm mother hp and damage
Version: 0.18.24
Changes:
- Updated to the new game sounds, to make compatible with game version 0.18.2
Version: 0.18.23
Release:
- v18 release
Version: 0.17.23
Bugfixes:
- Trying to fix a game error on MP join on a server with modified settings
- Removed friendly fire mod setting: it never worked
- Fixed english typo on a mod setting
Version: 0.17.22
Changes:
- Reduced mothers breed rate from 3 to 1
Version: 0.17.21
Changes:
- Expanding Spawners now checks the local temperature with the new calculate_tile_properties game function
Version: 0.17.20
Changes:
- Added mod option to disable surface temperature check on cold aliens spawning
- Enemy base expansions will now check the surface temperature
Version: 0.17.19
Changes:
- Added cold damage vulnerability, if present
Version: 0.17.18
Changes:
- Added alien-biomes as optional dependency, to include tile restrictions in autoplace function
- Reduced Leviathans HP
Version: 0.17.17
Changes:
- Testing temperature check to autoplacing. Explosive aliens will appear in hot areas, but not in cold ones (like in alien-biomes mod).
Version: 0.17.16
Changes:
- Added laser and electric vulnerabilities to all fire monsters
Version: 0.17.15
Changes:
- Reduced worms attack ranges and damages.
Version: 0.17.13
New:
- Options to disable worms, mother and cluster spitter projectiles. Added acid resistances.
Version: 0.17.12
Changes:
- Reduced damage from spitter's fire puddles.
- Reduced minimum health and damage scalers to 0.1.
Locale:
- Added another missing localization string
Version: 0.17.11
Changes:
- Reduced mother attack ratio, tweaked its resistances.
Version: 0.17.10
Bugfixes:
- Fixed dying explosion.
Version: 0.17.6
Changes:
- Raised resistances to explosion. They are immune to fire.