Explosive Biters Simpler Explosions deprecated

by hyspeed

This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. A small change to MFerrari's Explosive Biters to make spawner explosions less resource intensive. https://mods.factorio.com/mod/Explosive_biters

Content
a day ago
2.0
21
Enemies

Changelog

Version: 2.3.6
Date: 5. 01. 2026
  Changes:
    - more damage adjustments
Version: 2.3.5
Date: 5. 01. 2026
  Changes:
    - more damage adjustments
Version: 2.3.4
Date: 04. 01. 2026
  Changes:
    - increased damage
Version: 2.3.3
Date: 04. 01. 2026
  Changes:
    - fixed typo
    - Adjusted explosions to simlify
Version: 2.3.1
Date: 30. 12. 2024
  Changes:
    - Made spitters a bit bigger
    - Made collision boxes from bosses a bit larger
    - Added French lolicastion file thanks to Fr_Dae
Version: 2.3.0
Date: 26. 11. 2024
  Changes:
    - New spitter graphics thanks to the work of ShrekRightT and Tserup!
Version: 2.2.6
Date: 2024-11-17
  Changes:
    - New mod option to choose where this enemy spawns (nauvis/vulcanus/both)
    - More tweaks to damages
Version: 2.2.5
Date: 2024-11-16
  Bugfixes:
    - Fixed biter blood animation
    - reduced fire puddle damage
Version: 2.2.4
Date: 2024-11-04
  Bugfixes:
    - Fixed some wrong damages
  Changes:
    - Reduced leviathan and mother sizes
    - Cooldown tweaks
    - Added decaying worm corpses
Version: 2.2.3
Date: 2024-10-30
  Bugfixes:
    - Added missing explosion localisased strings
Version: 2.2.2
Date: 2024-10-30
  Bugfixes:
    - Fixed biter damage
Version: 2.2.1
Date: 2024-10-30
  Changes:
    - Added option for spawning on Vulcanus (enabled by default) 
    - Added option for explosion damage restantance % (90-100)
Version: 2.2.0
Date: 2024-10-19
  Changes:
    - Ported to factorio 2.0
    - When playing space-age they will have their own autoplace control
    - Resistance to explosion is now 100%
Version: 2.0.5
Date: 09. 05. 2023
  Changes:
    - Added bosses (for use in other mods)
Version: 2.0.4
Date: 02. 03. 2023
  Bugfixes:
    - Fixed a crash when disabling mother
  Changes:
    - Added mod option to disable vanilla enemies
Version: 2.0.3
Date: 26. 02. 2023
  Bugfixes:
    - Fixed missing tint causing conflic with nest color
  Changes:
    - Added tint on custom icons
Version: 2.0.2
Date: 22. 02. 2023
  Changes:
    - New nest graphics by Anicha (WIP)
Version: 2.0.1
Date: 02. 01. 2023
  Changes:
    - Added different mask colors for biter tiers
    - Fixed wrong tint on nests
Version: 2.0.0
Date: 28. 12. 2022
  Changes:
    - New biter graphics by Anicha
Version: 1.1.36
  Changes:
    - Added explosion damage to neutral targets on projectiles, to avoid and endless fight with a rock
    - Raised spitter mother's range from 22 to 35 and leviathan's from 18 to 22
Version: 1.1.35
  Bugfixes:
    - Fixed missing explosions on nests and worms
Version: 1.1.34
  Changes:
    - Explosions are now on enemy prototypes, instead of control.lua (performance gain)
Version: 1.0.33
  Bugfixes:
    - Fixed an error from the previous version
Version: 1.0.32
  Changes:
    - Updated some projectile prototypes
    - Added area damage to behemoth and leviathan biters
  Bugfixes:
    - Fixed high pollution comsumption
Version: 1.0.31
  Changes:
    - Added physical damage to fire spitters, to avoid and endless fight with a rock
    - Added proper collisions to fire streams
Version: 1.0.30
  Changes:
    - Updated for game version 1.1
  Bugfixes:
    - Fixed fire sticker tint
Version: 1.0.29
  Bugfixes:
    - Fixed force for explosions and fire-flames
Version: 1.0.28
  Changes:
    - Updated nest small atomic explosion animations to factorio 1.0
    - Added filters to on_entity_died event
Version: 0.18.27
  Changes:
    - Added Russian language localization file, thanks to TheLastEagle
Version: 0.18.25
  Changes:
    - Raised worm mother hp and damage
Version: 0.18.24
  Changes:
    - Updated to the new game sounds, to make compatible with game version 0.18.2
Version: 0.18.23
  Release:
    - v18 release
Version: 0.17.23
  Bugfixes:
    - Trying to fix a game error on MP join on a server with modified settings
    - Removed friendly fire mod setting: it never worked
    - Fixed english typo on a mod setting
Version: 0.17.22
  Changes:
    - Reduced mothers breed rate from 3 to 1
Version: 0.17.21
  Changes:
    - Expanding Spawners now checks the local temperature with the new calculate_tile_properties game function
Version: 0.17.20
  Changes:
    - Added mod option to disable surface temperature check on cold aliens spawning
    - Enemy base expansions will now check the surface temperature
Version: 0.17.19
  Changes:
    - Added cold damage vulnerability, if present
Version: 0.17.18
  Changes:
    - Added alien-biomes as optional dependency, to include tile restrictions in autoplace function
    - Reduced Leviathans HP
Version: 0.17.17
  Changes:
    - Testing temperature check to autoplacing. Explosive aliens will appear in hot areas, but not in cold ones (like in alien-biomes mod).
Version: 0.17.16
  Changes:
    - Added laser and electric vulnerabilities to all fire monsters
Version: 0.17.15
  Changes:
    - Reduced worms attack ranges and damages.
Version: 0.17.13
  New:
    - Options to disable worms, mother and cluster spitter projectiles. Added acid resistances.
Version: 0.17.12
  Changes:
    - Reduced damage from spitter's fire puddles.
    - Reduced minimum health and damage scalers to 0.1.
  Locale:
    - Added another missing localization string
Version: 0.17.11
  Changes:
    - Reduced mother attack ratio, tweaked its resistances.
Version: 0.17.10
  Bugfixes:
    - Fixed dying explosion.
Version: 0.17.6
  Changes:
    - Raised resistances to explosion. They are immune to fire.