Thanks for the feedback — I think your reasoning is completely valid.
Yes, this is possible.
As some background, I’ve confirmed through test play that this mod can be cleared on its own.
I’ve also tested it with BreedingDemolisher and TrueFulgoraConqueror enabled, and verified that it’s still possible to finish on "Death World Marathon" settings.
That said, it is honestly quite challenging, and I don’t expect this level of difficulty to appeal to everyone.
On the other hand, I’m also aware that there are players who find the extreme scaling of high-quality pentapods and demolishers fun and welcome.
In fact, one of my other mods was created in response to feedback from players who wanted to fight high-quality demolishers repeatedly.
As a possible solution, I can add an option to this mod that allows limiting which enemy types are affected by Quality
(e.g. biters only / Nauvis enemies only / all enemies).
Would this direction be preferable for you?