BETA
Features
- Requests quality upgrades when required items are available in the logistic network
- Upgrade ghost if possible and not going to be constructed by a bot
- Downgrade ghost when there is no item to build the ghost and not going to be constructed by a bot or do nothing if nothing is available
- Cancel quality upgrade if no item available anymore this exclude upgrade that change entity nature, in this case it will try to pick a quality that is available or do nothing if nothing is available
- Once an entity reach max quality, it is no longer watched
- Include moving network like spidertron or player roboport
- Choose which entity types to watch (by default don't watch belts and other entity that only get health bonus)
- Choose Rate checks (by default it's cycle on every entities using 10 secondes (600 ticks)). Early game 60 is completely okay value, even late game 600 would be okay, consume around 0.04 ms by entity
- Upgrades Modules, alpha, mostly work.
Good to know
- There is a little smart counting of items (may even remove it it's a test), it's still brute force, handle every edge case but you will have some missing item until the next cycle
- Remember to reset option to default if needed after an update this mod is still beta