248k Redux Mod


Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.

Overhaul
10 days ago
2.0
3.95K
Transportation Logistic network Manufacturing Power

g Information about military items

2 months ago

Hi! I was asked to make Pacifist compatible with your mod and need some information about 258k redux does in the military area. I vaguely remember 248k - did you make any changes that touch military items, entities, etc? Also your info page refers the reader to the original 248k mod page, could you include a link, for convenience? Thanks in advance.

2 months ago

I didn't modify anything in the military area, also a just added a link. If I can help you with anything, I would be happy to help

2 months ago

Thank you! For now the mod seems to be compatible. I'll have a look at runtime scripts later if there are any. If there aren't, I'm done for now.

2 months ago

There is a script that creates recipes automatically: gr_make_white_hole_recipes.lua

2 months ago

Yeah I came across that, but that's not a problem. Functions that execute during data stage are fine. Runtime scripts called from control.lua are the problem when they just go ahead and spawn entities or items that don't exist because another mod removed them :)

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