Resources will automatically be refreshed when depleted.
Small changes concerning balance, gameplay, or graphics.
Map generation and terrain modification.
New Ores and resources as well as machines.
Play it your way.
In Pyanadons, a resource called "bitumen-seep" MUST be depelted for the code to work correctly, but this mod prevents it from depelting, causing a crash. Can you add an exception to allow it to deplete?
I updated this locally to add an exceptions list to the settings. I can send it, or you can fix it yourself how you want. Let me know.