Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
4 days ago
0.14 - 2.0
150K
Environment

g re-enable and fix Angel's Ores

5 months ago

Angel's Mods from github are apparently close to working again. You have apparently disabled the script for them in RSO because they did not work in 2.0 before.
With the following fixes, they work as well as in 1.x:
https://github.com/Arch666Angel/mods/issues/1100

Please note that I was not able to correctly spawn Angel's Infinite Ores without RSO, so this fix allows to play with Angel's Infinite Ores in 2.0 :)

5 months ago

It's probably best to not update RSO until we have Angel's mods almost ready for 2.0 release. We are still making a lot of changes!

5 months ago

I will wait for official go to with configs.

6 days ago

With angels 2.0 releasing today I tried enabling the script myself.
After some small fixes (replacing game.entity_prototypes checks with script.active_mods and config with config.nauvis in mainconfig.lua and angelsores.lua), it works fine as far as I can see with infinite ores spawning as expected.
But I'll wait for the official update :)

4 days ago

hoping for a quick update for this, looking forward to a new angelbobs playthrough

4 days ago

With angels 2.0 releasing today I tried enabling the script myself.
After some small fixes (replacing game.entity_prototypes checks with script.active_mods and config with config.nauvis in mainconfig.lua and angelsores.lua), it works fine as far as I can see with infinite ores spawning as expected.
But I'll wait for the official update :)

Are you willing to share more detailed instructions for the changes you made, while we wait for the official update?

4 days ago

If you can post the updated file somewhere and drop a link here I can add it right away. If you checked it works then it makes it easier for me (no need to prep mode setup etc).

4 days ago

Here's a gist with a diff and the 2 full files I modified (probably should have added that to my first post :V)
https://gist.github.com/Stinjul/f4d2c8975001eb9e954cffd35f665d87

4 days ago

I've updated it a bit to use checking of ore entites and added - it's up in 21 now.

4 days ago

I'm seeing ores now. Thanks for the update Steve_Freeman and orzelek!

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