Recursive Recycling


Scrap recycles into every recipe you currently have unlocked. Items that have a chance of loss give scrap instead. No ores, no trees, no rocks, just a recycler and your wits. Good luck!

Overhaul
a month ago
2.0
1.16K
Factorio: Space Age Icon Space Age Mod
Manufacturing Storage

g Interesting problem on high speeds

30 days ago
(updated 30 days ago)

So i put together a Modpack to test this recycling to the limit. ( Added ultimate belts, merging chests, infinite stacking, unlimited quality,...)
When i got to the scrap recycling at 2000 items/s my game started heavy stuttering, i looked at the time-usage and sure enough recursive-recycling was taking 112 ticks.
From what i gathered when the scrap results spoils, it takes such a big compute time that multiplying that with 2000 of them/s is what makes this lag.

Is there a way for U, _CodeGreen, to optimize the spoilage system more?

A thought i had was when there is no new crafting recipe have that as a list that the spoil result chooses from?(don't know if u are already doing that).

22 days ago

Right now it's calculating the list every craft, because I figured most people wouldn't actually be crafting that much.
I wanted to get this mod out as fast as I could for Derek to play, so I never got around to doing that.
I'll get around to it soon, I'm taking things relatively easy with modding for now.

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